Lost Squad - is Source Engine based game about what happened to Barney Calhoun after Half-Life 2: Episode One events and why he didn't show up in Half-Life 2: Episode Two.
Video from part 2 of our "Procedural Sky Rendering" article.
Stay tuned!
YouTube version - Youtu.be
That's awesome! I do have one question though: in-game, how long will the full cycle be?
In game there won't be real-time day/night cycle, but there will be some kind of "flashbacks" when player gets teleported to different location with significantly different time of day. That's problematically to do with default Source's tools, so I created that shader.
The second reason is that we want to create realistic physically-based sky, which is impossible to create using static skyboxes.
Your put so much hard work making this Standalone game, in my Opioion i would pay for it.
I cant wait foe this game to be out and ready to be played