Lost Squad - is Source Engine based game about what happened to Barney Calhoun after Half-Life 2: Episode One events and why he didn't show up in Half-Life 2: Episode Two.
Hello our dear friends! It's time to share the second part of our procedural sky article with you. In the first part we talked about more basic things...
lost squad 2016 update | day three | procedural sky rendering with source engine pt.2
It's day two of our 2016 update! Today we're talking Procedurally Generated skies.
lost squad 2016 update | day two | procedural sky rendering with source engine pt.1
It's here, IOTY 2015. First day of our updates starts today!
lost squad 2016 update | day one | realistic rendering with source engine
It is the second part of 'Implementing Basic SSAO Shader' tutorial. In this part I will show you how to make the shader work in game.
[source engine] implementing basic ssao shader | part 2
In this tutorial I will show you (not teach) how to implement basic SSAO shader into Source Engine.
[source engine] implementing basic ssao shader | part 1
Hello, guys, this is Lost Squad Development Team and today we want to tell you about not so epic, but still very important part of our upcoming game...
lost squad ioty day #3 - updated content & voice acting
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