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Lost Labyrinth is an Old-School Coffee-Break Dungeon-Crawling Game. Loads of Character abilities to choose from. Every player needs another tactic. High replayability because every dungeon is created at random.

Post news Report RSS Lost Labyrinth Version 5.0.0

permadeath mode, improved skill selection screen, new skills: parry, drunken master, weapons grandmastery, new spells, items, monsters and loads of bugfixes

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Features:
- permadeath mode
- improved skill selection screen
- new skill: Parry (dodge bonus in melee = melee attack/2, double bonus with a Shield equipped)
- new skill: Drunken Master (gain bonuses and heal from alcohol, starts with alcohol and can create alcohol from certain food)
- new skill: Weapons Grandmastery
- tab key can now be used to switch between characters without ending turns
- new Earth Magic spell: Stone to Flesh (remove petrification)
- new Star Magic spell: Aurora (1 round true light and blinds monsters)
- new Time Magic spell: Etheralness
- new Star Magic spell: star money (creates ome piles of money)
- fighting style icons
- auto-fill quickbar slots with available skills
- new curse: Mana Burn
- display message whenever the player takes damage (along with amount, source of damage and damage type)
- display hit chance when missing
- charmed monsters will now attack other non-charmed monsters
- new monster trait: Blind Immunity
- 7 new extended version monsters
- new trap: Alarm Trap (alerts monsters and triggers an ambush)
- new trap: Net Trap
- 3 new alcoholic beverages: Cider, Mead and Brandy
- new room: lava lake

Bugfixing:
- solved 2 monitor problem on windows
- fixed Leylines and First Aid working double
- fixed Break Boulder spell not working

Balancing:
- petrified players are now still a part of the game (they no longer disappear)
- changed Weak Fingers into Clumsy (-2 CP, no ranged weapons and max dexterity is 10)
- made whirlwind attack hit all 8 squares around player
- all Plant monsters are now immune to blindness
- made spell success rate grow only 1% for scroll+free magic
- made shapeshifting spells change actual HP at start/end
- introduced new banish resistance value
- limit scroll lore to one spell per circle

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Naaroo
Naaroo - - 2 comments

Great news!

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