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Enter the world of everyday fight with the pure nature for your life. You will never know what tomorrow brings. You will decide, how well prepared you will wait for morning. Only some people can beat the nature in his own territory. Do you think, you are one of them?

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Here are some of key elements of the game:

  • story driven or sandbox survival
  • different difficulty levels: easy, normal, hard (realistic)
  • different time flow constants (real time vs. game 1 day period): 30 min, 1 hour, 2hour, for hardcore players 12 hour
  • 27 predefined scenario combinations from: normal, hot, cold, wet, dry, windy, calm
  • totally customizable weather parameters in custom scenario
  • weather models taken from real Pacific islands weather data
  • random, procedurally generated map
  • endless or ~4000 x 4000 km (2500 x 2500 miles) in story mode
  • island clusters with bigger distances between clusters
  • map making based on triangulation
  • map making based on Sextant
  • different island biomes: rocky, mixed, “green”, maybe forest
  • fauna and flora dependent on actual latitude
  • realistic sun, moon and celestial bodies movement based on latitude and the season
  • realistic tides based on moon movement
  • realistic temperatures and weather parameters based on latitude and the season
  • tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
  • modular rafts
  • building on rafts
  • realistic sailing mechanic
  • complex temperature system (sun, shadow, wind, rain …)
  • complex player stat system, every stat is dynamically changing over the time
  • illnesses and craftable cure system
  • achievement system
  • realistic material need in building (1 log is 1 log, 10 palm fronds are 10 palm fronds, …)
  • every crafting or building needs its time or crafting amount (hit by axe, hammer, …)
  • also 2 player coop mode
  • VR support

For more information please visit our site!


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EtP_Release_Alpha_50_ENU

Hi everyone,

for this update we were mainly focusing on adding the Fruit Ripening & Regrow system with a couple of fruit ripe stages and the long awaited Sailing UI which makes sailing much easier in the early stages of the game. There is a new Collectible Old Knife and a couple of issues were fixed too.

The Fruit Ripening & Regrow system was a huge change in the game engine, brings many more interesting challenges and features and changes gameplay essentially. Existing fruits have gotten a couple of new models in different ripe stages and there's even more to come later during the development phase. The different fruit types have different ripe stages, ripe speeds and different regrow intervals.

EtP-Ripe-Banana1

EtP-Ripe-Banana2

EtP-Ripe-Coconut1

EtP-Ripe-Coconut2

EtP-Ripe-Papaya1

EtP-Ripe-Papaya2

Finally, the new Sailing UI has been added - being a big help to learn the sailing mechanic, mainly in the early stages of the game. The Sailing UI comes with 5 different difficulty levels: from very easy 'Starter' having automatic systems up to 'Expert' where you are in full manual control and UI indicators are turned off as well. Switch between each of the different levels freely at any time. It is still possible to individually and manually control Sails and Rudders as before. The Sailing UI difficulty levels are not meant to be mistaken as Sailing Physic Realism/Difficulty levels which will be added later.

There is a new collectible Old Knife which offers stronger hits. The other knives and blades with different properties are on the way.

EtP-KnifeOld

The Canoe buoyancy mechanic has been updated to be not so jumpy and based on that new mechanic the buoyancy for all raft modules will be updated too.

Changelog: (* needs new game)

New features:

01. Added: Fruit Ripening system*
02. Added: Fruit Regrow system*
03. Added: Fruit ripe stage models*
04. Added: Sailing UI
05. Added: Collectible Old Knife*

General:

01. Added: Improved buoyancy for all canoes
02. Added: Restriction attaching additional rudders in opposite directions than the first one

Fixes:

01. Fixed: Tall Grass Roll has no weight in inventory
02. Fixed: Tall Grass Roll has no volume in inventory
03. Fixed: A couple of minor internal Raft issues
04. Fixed: Freshly harvested Brown Coconut not floating (ok after save/load)

For the next update we plan to work on raft building mechanic issues some more and to begin to work on the local mapping system (and UI) with the Sextant (along with Sun Clock and Old Watch) with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions, ask us. We will try to answer them in detail.

Alpha 49 - Grassy Island, new Build material & modules, Transport Canoe

Alpha 49 - Grassy Island, new Build material & modules, Transport Canoe

News 1 comment

Hi everyone, besides still focusing on fixing existing issues we managed to add a new grass system, new rocks and bigger Grassy Island. The new Tall Grass...

Alpha 48 - Hammer & Axe and Shelter, Crates on Wrecks & Ritual place, Engine & UI tweaks, many Fixes

Alpha 48 - Hammer & Axe and Shelter, Crates on Wrecks & Ritual place, Engine & UI tweaks, many Fixes

News

Hi everyone, For this update we were mainly focusing on fixing existing issues, however we'll have a new collectible Old Iron Axe, an Old Wood Hammer...

Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands

Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands

News

Hi everyone, For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters...

Alpha 46 - Map & Compass, Boat Wrecks & Paddles, Wind effect, Objectives

Alpha 46 - Map & Compass, Boat Wrecks & Paddles, Wind effect, Objectives

News

Hi everyone, the new Escape the Pacific version 'Alpha 46' is now available. For this update we were mainly focusing on adding the mechanic for Collectible...

Comments
INtense! Staff
INtense!

Mod support planned? If so i'd like to discuss Mod.io and cross promotion with you!

Reply Good karma+4 votes
Guest
Guest

This looks incredible, I cannot wait to play it! Although I'm wondering if there is a way to play the game right now?

Reply Good karma Bad karma+4 votes
Guest
Guest

Is it possible for someone to try this game ?

Reply Good karma Bad karma+4 votes
_WulfKang_
_WulfKang_

Just found this,It looks badass man!

Reply Good karma Bad karma+4 votes
SniperCharlie
SniperCharlie

Freaking awesome and with a decent map system.Tracking^^

Reply Good karma Bad karma+3 votes
gamers4gamersteam Creator
gamers4gamersteam

Hi, we have already set up our Forums, so feel free to check it out!

Reply Good karma+2 votes
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Escape the Pacific
Platforms
Windows
Developer & Publisher
Gamers4Gamers Team
Engine
Unity
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8.3

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Style
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @g4gteam

Hi everyone, for this update we were mainly focusing on adding the Fruit Ripening & Regrow system and the long awai… T.co

May 15 2020

Hi everyone, besides still focusing on fixing existing issues we managed to add a new grass system, new rocks and b… T.co

Apr 17 2020

Hi everyone, For this update we were focusing on fixing existing issues, but there is a new collectible Old Iron Ax… T.co

Mar 20 2020

Hi everyone, the new Escape the Pacific version 'Alpha 47' is now available. For this update we were mainly focusin… T.co

Feb 21 2020

Hi everyone, the new Escape the Pacific version 'Alpha 46' is now available. For this update we were mainly focusin… T.co

Jan 17 2020

Hi everyone, we are heading towards the end of the year and we would like to take this opportunity to thank you all… T.co

Dec 27 2019

Hi everyone, For this update we were mainly focusing on adding Controller support and a basic system for Tutorials… T.co

Dec 14 2019

Hi everyone, the new Escape the Pacific version 'Alpha 44' is now available. For this update we were mainly focusin… T.co

Nov 23 2019

Hi everyone, the new Escape the Pacific version 'Alpha 43' is now available. In this update there is a new mechanic… T.co

Nov 1 2019

Hi everyone, the new Escape the Pacific version 'Alpha 42' is now available. In this update there is a new type of… T.co

Oct 11 2019

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