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Enter the world of everyday fight with the pure nature for your life. You will never know what tomorrow brings. You will decide, how well prepared you will wait for morning. Only some people can beat the nature in his own territory. Do you think, you are one of them?

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Here are some of key elements of the game:

  • story driven or sandbox survival
  • different difficulty levels: easy, normal, hard (realistic)
  • different time flow constants (real time vs. game 1 day period): 30 min, 1 hour, 2hour, for hardcore players 12 hour
  • 27 predefined scenario combinations from: normal, hot, cold, wet, dry, windy, calm
  • totally customizable weather parameters in custom scenario
  • weather models taken from real Pacific islands weather data
  • random, procedurally generated map
  • endless or ~4000 x 4000 km (2500 x 2500 miles) in story mode
  • island clusters with bigger distances between clusters
  • map making based on triangulation
  • map making based on Sextant
  • different island biomes: rocky, mixed, “green”, maybe forest
  • fauna and flora dependent on actual latitude
  • realistic sun, moon and celestial bodies movement based on latitude and the season
  • realistic tides based on moon movement
  • realistic temperatures and weather parameters based on latitude and the season
  • tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
  • modular rafts
  • building on rafts
  • realistic sailing mechanic
  • complex temperature system (sun, shadow, wind, rain …)
  • complex player stat system, every stat is dynamically changing over the time
  • illnesses and craftable cure system
  • achievement system
  • realistic material need in building (1 log is 1 log, 10 palm fronds are 10 palm fronds, …)
  • every crafting or building needs its time or crafting amount (hit by axe, hammer, …)
  • also 2 player coop mode
  • VR support

For more information please visit our site!


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Hi everyone,

for this build we were mainly focusing on issue fixing and we managed to add some new features too. The sharp tools can be Repaired to extend their usability. The Smoker offers meal preservation also in cold/wet weather.

The tool Repairing mechanic has been finally added hence the spawn frequency of the sharp tools could be reduced. The maximum achievable quality is reduced by every Repair operation completed. The tools can be repaired by hitting them with a Carving Stone. More sophisticated method will be added later.

The new attach/detach mechanic for Doors & Windows replaces the - not very user friendly and intuitive - old system. The Doors & Windows should be attached at first from hand to their corresponding building modules and they need to be fastened with rope afterwards.

The Cold Smoker offers a good option for food preservation in wet and cold environment when the Meal Drier would not work properly. To have good quality smoke it is needed to add wet wood into is't fire (of course the kindling needs to be dry).

The Wall Torch Holder and the Wall Lantern Holder bring more light into the dark nights. The Wall Lantern Holder is quite useful to lit up the exterior of the Rafts on the ocean.

The campfires can be extinguished by pouring water on it. The bigger the fire the more water is needed. The wood gets wet, so the next ignition could be a little harder until the wood not dries up a little. The small campfires can be extinguished by destroying them too but that removes all the remaining wood from them.

Changelog:

New features:

  1. Tool Repair mechanic
  2. New Attach/Detach mechanic for Doors&Windows
  3. Banana leaf Cold Smoker
  4. Coconut leaf Cold Smoker
  5. Torch Wall Holder
  6. Lantern Wall Holder

General:

  1. Campfire can be extinguished by water and by destroying (the small ones)

Fixes (highlights):

  1. Sliding/falling of dragged and/or dropped objects and blueprints underground
  2. Rafts disappearing when exiting the island cluster
  3. Doors & Windows disappearing after returning home from far away islands

For the complete list of all (~57) bugfixes please see our hotfix list (english only):

Hotfix 1
Hotfix 2
Hotfix 3
Hotfix 4
Hotfix 5
Hotfix 6

For the next update we plan to continue to work on fixing more complex and hard to track down issues. The additional plans include also the Mud material, Primitive Stove, Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, Building modules aging … We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.

Alpha 58.E1 Experimental - Tool Repair, Smoker

Alpha 58.E1 Experimental - Tool Repair, Smoker

News

Hi everyone, for this experimental build we were mainly focusing on issue fixing and we managed to add some new features too. The sharp tools can be Repaired...

Alpha 57 - Engine Update, New Island Types, Ponds & muddy pond water

Alpha 57 - Engine Update, New Island Types, Ponds & muddy pond water

News

Hi everyone, for this build we were mainly focusing on updating the internal game engine and adding background functionality required for future features...

Alpha 56.E1 Experimental - Ingame bug reporting, Wall Candle Holders

Alpha 56.E1 Experimental - Ingame bug reporting, Wall Candle Holders

News

Hi everyone, for this experimental build we were mainly focusing on adding the In-game Bug Reporting system. It is now possible to catch the Sea gulls...

Alpha 55 - Hemp, Tables, Grass Beds, Candle Stand

Alpha 55 - Hemp, Tables, Grass Beds, Candle Stand

News

Hi everyone, for this build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new Tables, new...

Post comment Comments
DoDoCat
DoDoCat

Nice game!

Reply Good karma Bad karma+2 votes
INtense! Staff
INtense!

Mod support planned? If so i'd like to discuss Mod.io and cross promotion with you!

Reply Good karma+4 votes
Guest
Guest

This looks incredible, I cannot wait to play it! Although I'm wondering if there is a way to play the game right now?

Reply Good karma Bad karma+4 votes
Guest
Guest

Is it possible for someone to try this game ?

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_WulfKang_
_WulfKang_

Just found this,It looks badass man!

Reply Good karma Bad karma+4 votes
SniperCharlie
SniperCharlie

Freaking awesome and with a decent map system.Tracking^^

Reply Good karma Bad karma+3 votes
gamers4gamersteam Creator
gamers4gamersteam

Hi, we have already set up our Forums, so feel free to check it out!

Reply Good karma+2 votes
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Latest posts from @g4gteam

RT @sighera_design: Q2 update is due this evening (in a few hours) 🎉 If you can't wait until then, check out the video we just released… T.co

Jun 22 2023

Testing out the new anchor mechanics. Proof of concept looks good so far Youtu.be #escapethepacific… T.co

May 23 2023

Strong Rope made easy(er) 😱 - WIP - Final implementation might differ #escapethepacific #indiedev #etpgame… T.co

Apr 8 2023

Are you excited for the reveal of the Q1 update content? We are too 🎉 #EscapeThePacific #indiedev #survival T.co

Mar 14 2023

RT @sighera_design: The first iteration of the new splitting system works well... Kind of ;) @G4GTeam #EscapeThePacific #indiedev… T.co

Mar 3 2023

RT @sighera_design: Couldn't have put it better myself 💪 @G4GTeam #steam #thoughtoftheday #indiedevs #Feedback T.co

Mar 3 2023

For those who missed it ;) T.co

Feb 28 2023

Check this out 🎉 T.co

Feb 28 2023

Testing a community feature request for easier rock transportation. #IndieGameDev #Rocks #escapethepacific T.co

Feb 27 2023