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Grow dynasties of medieval families and see them evolve and interact as you build their homes, in this lighthearted, yet complex pixel art city-building strategy simulation. Expand your production chain and influence the daily lives of your villagers to craft a unique story of your settlement.

Post news Report RSS Customization Update v1.1.0 Is Live In Public Beta!

Great news Lords and Ladies! The awaited Customization patch is finally released - but a little differently than we've done previously, so please keep reading! We apologize for the delay, as our team faced complications with the development and transitioning into a new chapter for Lords and Villeins.

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The patch is now ready. However, the customizable difficulty that it brings with it, introduces an extensive level of variability of game play. This makes testing and verifying issues in a simulation based game like ours even more complex. While we did our best to identify and fix any problems prior to release, in this case we decided to take extra precautions and launch the patch initially in public beta only.

In order to join, simply right click on the game in your library, select Properties, Betas and find the "customization_update" branch. We can't wait to hear your feedback, please come share your thoughts about the update to the discussions or our Discord server!

And don't worry, this is not the end for Lords and Villeins. We will continue improving the game, and are already hard at work on the next patch - details of this update will be revealed in the next few days!

New Features

- Ability to customize difficulty
- Ability to customize map creation in various degrees of detail
- Ability to customize starting families
- Ability to store difficulty and map presets as templates
- Added new mountain ore distribution presets
- Added new tropical climate, with a warm climate all-year round!
- Ability to prioritize blueprints
- New "Islands" preset and tweaked existing presets
- Added x8 speed (Speed IV)
- Added new x32 speed that is available between 10PM and 6AM

Improvements

- Refactoring of mouse hover tooltip elements to provide more unified experience
- Consolidated UI of priority screen and accounting report with extra bells and whistles.
- New construction queue view in the accounting report
- New blueprint context menu after clicking on it
- Harsh weather module has been converted to harsh weather climate setting
- Redesign of the new game menu screen flow
- Removal tools are now permanently visible in HUD. This option can be turned off in the settings.
- Updated Unity version to LFS 2021.3.17f1
- Replaced old UI switches with new ON/OFF switches
- Population book now displays specific age with a tooltip about when adulthood and elderly age is reached
- Implemented algorithm for dynamic loading of scrollview content. This will be later expanded on all UI screens to greatly improve their performance.

Bugfixes

- Fixed multiple bugs with noble marriages
- Fixed alchemy not making stamina potions
- Fixed alchemist workshop recommending Oven instead of Blast Furnace
- Fixed starting resources not being added to generated families
- UI Screens are now capped to scale down to fit within screen height if the UI scaling extends beyond the screen border
- Fixed number of broken hover effects
- Fixed issue with updating UI scaler when screen resolution changes
- Fixed issue with animated UI elements for resources not being positioned correctly when UI scaling is changed
- Fixed issue with river and sea type not being recognized in created maps
- Added mechanism for hover tooltips to be restricted by screen border and automatically reposition
- Number of other minor bugfixes

lavLords and Villeins 6 24 2022 12

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