Since Lords of Xulima launched on Steam Early Access on August 8th, 2014, we have received lots of quality feedback.
One topic that has come up numerous times is how difficult the game is on certain settings, and the balance. We brought this up on our latest version update, and are still working on all the tweaks for make the balance perfect. Eventually we will be adding a new class: The Divine Summoner. This class will have its own set of balance requirements to fit in with the rest.
Here is a recap of our latest Version Update 0.12.
You can read the full report on our Steam Community Announcement page.
Improvements
- Help tooltips now appear when the mouse is over the elements (for one second).
- Combat Screen: Now it is displayed the time needed for the combatants for their next turn.
- The enemy presence detector now emits an animation when its state changes.
- The difficulty level can be changed in the options screen. WARNING! You cannot increase the difificulty level onces change it.
- Item Container Box: [Enter] Key now takes all items.
- Party Creation: A random name is pregenerated when creating a new character.
- Improved multimonitor support.
Balancing and Game Mechanics
- Changed the names of the difficulty modes to be more clear for the new users.
- Explorer Venom Strike now have attack rating bonus.
- Evasion (“blocking”) rating of a few creatures has been lowered.
Bugs Fixed
- Some minor crash bugs have been fixed.
- Fixed: Crash when typing backspace with no characters when entering a word in a text box.
- Fixed: Exploit when equipping and unequipping items with HP/PP bonus.
- Fixed: Achievement progress updating.
- Fixed: HP/PP class Ratios did not take in account the Difficulty modifier.
- Fixed: Crash in combat when the character's name has less than three letters.
- Fixed: Spells non identificated showed their description on the help tooltip.
- Fixed: Some cells on the map had wrong zone assigned.
- Fixed: LoX icon in taskbar is now displayed correctly.