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Lords & Peasants is a medieval real-time strategy and city building game developed by Inverted Cat Games. It has both single and multiplayer modes with up to 16 Players. Start out as a lord of a small village and develop it into a prospering city. Manage your city and rule over the peasants. Forge alliances and intimidate your enemies. Recruit an army and conquer the lands to create your kingdom.

Main Features



  • Peasants are individually simulated
  • Birth, age, growing up
  • Character traits, needs and happiness
  • Move between villages and towns
  • Can change profession/behavior




  • Medieval towns and surrounding NPC villages
  • Bandit camps and other neutrals
  • Procedurally generated map




  • Subjugate surrounding NPC villages
  • Dominate the world economy through trade
  • Ally with others and defeat hostile factions



  • Multiplayer with up to 16 players
  • Play over LAN or Internet
  • Hotjoin games or let let AI continue playing for you after you leave



  • Customize game mechanics such as production chains, resources and names
  • Include your custom models & textures
  • Utilize the full power of the C# language for a script-less modding experience

Website: Lordsandpeasants.com

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RSS Articles

The past month we've been hard at work on different parts of the game:


We have implemented both UNET and Lidgren as our networking solutions and have decided to go with Lidgren which is light, fast and really easy to use. The problem with UNET is that the low level api would require us to implement a lot of features such as packet fragmentation ourselves and Lidgren supports those out of the box. The high level UNET API is still pretty bad/incomplete and was therefore out of the question. We are very happy the way Lidgren makes networking easy and lets us focus on the game itself.

Terrain Blend improvements

The ugly terrain from the trailer has been improved as can be seen below. The terrain now has a multi octave simplex noise for a rougher surface and blends according to height and some other factors. Keep in mid that the terrain is still pretty much WIP and will only get better in future.

More buildings

We have also added some more buildings such as:

The bakery:

The gif below shows a bakerwoman during the baking sequence:

The siege workshop:

The church:

Twitter & Greenlight

If you would like more frequent updates make sure to follow us on twitter:


If you haven't voted for us on Greenlight yet and like medieval city building & RTS make sure to head over there and vote: Lords & Peasants - Steam Greenlight Page.

Lords & Peasants now on Steam Greenlight!

Lords & Peasants now on Steam Greenlight!


Lords & Peasants, medieval real-time strategy and city building, is now on Steam Greenlight!


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Lords & Peasants
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Latest tweets from @lordspeasants

A bit about game mechanics: NPC villages like this one await to be discovered - just when you thought that valley l… T.co

Mar 16 2019

Fortifying your town core is never a bad idea #screenshotsaturday #gamedev #indiedev #indiegame #indiegames #gamingT.co

Mar 16 2019

A sneak peak of what we've also been working on: the final UI for the game. #gamedev #ux #ui #indiedev #indiegameT.co

Mar 10 2019

Establishing different types of farms is essential for a prosperous village. #screenshotsaturday #gamedev #indiedevT.co

Mar 9 2019

Today we have a shot of a peaceful early-stage village in slightly rebalanced colors and (new!) clouds #gamedevT.co

Mar 3 2019

Plateaus can be a good place to establish your first village - if you make sure all the exits are covered… T.co

Feb 16 2019

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