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Lords & Peasants is a medieval real-time strategy and city building game developed by Inverted Cat Games. It has both single and multiplayer modes with up to 16 Players. Start out as a lord of a small village and develop it into a prospering city. Manage your city and rule over the peasants. Forge alliances and intimidate your enemies. Recruit an army and conquer the lands to create your kingdom.

Main Features

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  • Peasants are individually simulated
  • Birth, age, growing up
  • Character traits, needs and happiness
  • Move between villages and towns
  • Can change profession/behavior

Townlife

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  • Medieval towns and surrounding NPC villages
  • Bandit camps and other neutrals
  • Procedurally generated map

Flythrough

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  • Subjugate surrounding NPC villages
  • Dominate the world economy through trade
  • Ally with others and defeat hostile factions

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  • Multiplayer with up to 16 players
  • Play over LAN or Internet
  • Hotjoin games or let let AI continue playing for you after you leave


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  • Customize game mechanics such as production chains, resources and names
  • Include your custom models & textures
  • Utilize the full power of the C# language for a script-less modding experience


Website: Lordsandpeasants.com

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The past month we've been hard at work on different parts of the game:

Multiplayer


We have implemented both UNET and Lidgren as our networking solutions and have decided to go with Lidgren which is light, fast and really easy to use. The problem with UNET is that the low level api would require us to implement a lot of features such as packet fragmentation ourselves and Lidgren supports those out of the box. The high level UNET API is still pretty bad/incomplete and was therefore out of the question. We are very happy the way Lidgren makes networking easy and lets us focus on the game itself.

Terrain Blend improvements


The ugly terrain from the trailer has been improved as can be seen below. The terrain now has a multi octave simplex noise for a rougher surface and blends according to height and some other factors. Keep in mid that the terrain is still pretty much WIP and will only get better in future.

More buildings


We have also added some more buildings such as:

The bakery:

The gif below shows a bakerwoman during the baking sequence:


The siege workshop:

The church:

Twitter & Greenlight


If you would like more frequent updates make sure to follow us on twitter:

Twitter.com

If you haven't voted for us on Greenlight yet and like medieval city building & RTS make sure to head over there and vote: Lords & Peasants - Steam Greenlight Page.


Lords & Peasants now on Steam Greenlight!

Lords & Peasants now on Steam Greenlight!

News

Lords & Peasants, medieval real-time strategy and city building, is now on Steam Greenlight!

Comments
Guest
Guest

Those building models look exactly like Banished. And the ground textures are awful.

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Guest
Guest

Will there be beta testing

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Lords & Peasants
Platforms
Windows, Linux
Engine
Unity
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Latest tweets from @lordspeasants

When your spear fighters defeated a bandit camp ... now the path to the stone rock is free. #gamedev #indiedevT.co

Apr 4 2020

Sneak preview at research in Lords & Peasants. In the gif, you can watch lumberjacks getting upgraded. Whole game f… T.co

Mar 22 2020

Bandits will attack anyone who gets too close to their camp. The scouts don't stand a chance. #screenshotsaturdayT.co

Mar 14 2020

The world of Lords and Peasants isn't empty and early exploration may give you an edge over your rivals. Here we fo… T.co

Feb 29 2020

RT @TalkAndDev: Time for our second speaker @Astridmrefstrup, CEO at @TripleTopping & advisor at @KowloonNights. She'll be speaking… T.co

Feb 13 2020

Lately we worked on a lot of game infrastructure and UI, here are our new construction sites #screenshotsundayT.co

Feb 9 2020

Beware of wolf attacks especially during the early game #screenshotsaturday #gamedev #indiedev #indiegameT.co

Sep 7 2019

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