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Hex-based Lord of the Rings strategy game, with some Sid Meiers' Civilization-type features, but including RPG components and more playability. The basics, logic and some data will be based on Lord of the Rings: Play By E-mail middleearthgames.com
THE LORD OF THE RINGS: THE STRATEGY GAME
In LOTR: The Strategy Game is an strategy / RPG hex-based game, 4X oriented, with both single and multiplayer modes. In this game, we play one of the factions of the Tolkien's related book, and you try to achieve one of the multiple victory conditions using both strategy (cities, economy, armies, diplomacy...) and RPG (characters, orders, encounters, artifacts...) features.
The game is based on Middleearthgames.com , and old but very funny turn-based strategy-game. In it, we have:
At the beginning of each game, you get some RPG and Strategy Victory Conditions to accomplish. Of course, the most important is to find the ring and return to Sauron or destry it, but there are lots of ways to reach a seconday victory, as: destroy / conquer some percentage of some enemy nations, accumulate a quantity of magic artifacts, conquer some historic places that belonged to you in the past, kill some enemy's characters, improve your economy, and so on.
At this moment what I have is some logic and data, and a prototype (you can see the images here attached). I would like to find a group of developpers to start the project, who are interesed in Lord of the Rings and in Strategy / RPG games.
If you have any question, send me a message to jjmcarrascosa@gmail.com
Hi all! I would like to find developpers for this stand-alone game. I have all the logics required, databases, and so on. What I would like to find is people with knowledge and time to:
1) Develop the UI (2D? 3D?);
2) Create some additional graphics & designs;
3) Help me in developping the game logic;
If you are interested, please write me to jjmcarrascosa@gmail.com