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"Administrator and monsters you cannot possibly imagine." Lobotomy is a monster management Roguelike simulation game. Our game was inspired by the monsters from game and movies such as SCP series, Cabin in the woods and Warehouse 13. Furthermore, it was developed from the thought of "what if those monsters were real and your job is to manage them". You will be playing as an administrator of the company which is in management of such creatures. These monsters generates a new energy source, and your job is to collect them through giving out to your subordinates. Through this process, you can open up new departments that facility allows and encounter various monsters. In the game, the player will have to go through the company's fear and tension filled atmosphere.

Post news Report RSS January Big Update Release

Abnormalities added, Adding Money, Special Employment, Mounting the Equipment, A detailed description of the Abnormality mood. Lobotomy Corp is a Monster Management Rogue-Lite Simulation game.

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0.Save initialization
- As the system changes, it will write a save file different from the existing one, so the progress to date is initialized.
- Sorry.

1. Abnormalities added

- T-04-50-W


- O-06-20-A


- O-01-15-H


2. Changed system
2.1 Adding Money



- A certain amount of money will be earn for each stage clearance.

- Money can be used to hire employees, customize hires, and conduct departmental research.


2.2 Employment



- Employees must be purchased through paid money, not automatically added new employees.


2.3 Special Employment





- You can hire an employee with the skin, work, and values set by the player at a higher cost than normal employee hiring.


2.4 Mounting the Equipment





- Employees will be able to pick and choose which weapon they currently have.


2.5 Departmental Research





- You will be able to carry out research that correspond to the departments currently open through money.

- Depending on the research, it has the effect of opening new weapons, increasing the quantity, improving the convenience function, and strengthening the staff.


2.6 A detailed description of the Abnormality mood



- You can play more strategically by expressing the degree of the annoyance on the isolation room in detail.


3. Problems not yet fixed
- The manual should be updated according to the system change, but the manual contents and image could not be created at present. We will make improvements through future updates.

- Some bugs have not been fixed yet.

- We will continue to improve. I'm sorry we can not edit it quickly

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