0.Save initialization
- As the system changes, it will write a save file different from the existing one, so the progress to date is initialized.
- Sorry.
1. Abnormalities added
- T-04-50-W
- O-06-20-A
- O-01-15-H
2. Changed system
2.1 Adding Money
- A certain amount of money will be earn for each stage clearance.
- Money can be used to hire employees, customize hires, and conduct departmental research.
2.2 Employment
- Employees must be purchased through paid money, not automatically added new employees.
2.3 Special Employment
- You can hire an employee with the skin, work, and values set by the player at a higher cost than normal employee hiring.
2.4 Mounting the Equipment
- Employees will be able to pick and choose which weapon they currently have.
2.5 Departmental Research
- You will be able to carry out research that correspond to the departments currently open through money.
- Depending on the research, it has the effect of opening new weapons, increasing the quantity, improving the convenience function, and strengthening the staff.
2.6 A detailed description of the Abnormality mood
- You can play more strategically by expressing the degree of the annoyance on the isolation room in detail.
3. Problems not yet fixed
- The manual should be updated according to the system change, but the manual contents and image could not be created at present. We will make improvements through future updates.
- Some bugs have not been fixed yet.
- We will continue to improve. I'm sorry we can not edit it quickly