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"Administrator and monsters you cannot possibly imagine." Lobotomy is a monster management Roguelike simulation game. Our game was inspired by the monsters from game and movies such as SCP series, Cabin in the woods and Warehouse 13. Furthermore, it was developed from the thought of "what if those monsters were real and your job is to manage them". You will be playing as an administrator of the company which is in management of such creatures. These monsters generates a new energy source, and your job is to collect them through giving out to your subordinates. Through this process, you can open up new departments that facility allows and encounter various monsters. In the game, the player will have to go through the company's fear and tension filled atmosphere.

Post news Report RSS February Update Plan, Bug Fix Update & Crash Problem Notice

February Update Plan, Bug Fix Update & Crash Problem Notice. Lobotomy Corp is a Monster Management Rogue-Lite Simulation game.

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[Add 8 kinds of Abnormalities in one month]


Hi.

We will notice you of the February update schedule.

The February update will focus on the addition of multiple Abnormalities.

The goal is to add two new Abnormalities every week.

We will make every effort to update 8 new Abnormalities in February.

Bug fixes will continue.

We apologize for any inconvenience caused by frequent bugs.





[ Game Crash Problem ]


When playing a game on some PC now, there is a problem that crashes or does not load.

It is estimated that the problem is caused by the use of many resources and the use of high-resolution images.

We are constantly optimizing to reduce resource usage, but we need to lower the graphics quality (for example, image resolution) in order to solve crash problems.

We will add 'Low' graphics options to keep the quality and play games on a variety of PC.

Thank you.



Bug Fixed List

  • 1. Fixed a problem that the game stops when the UI related to 'Plague Doctor' is displayed on the management screen.

  • 2. Fixed a problem where overlays were missing when cool time was output after observation failed in the containment room UI

  • 3. Fixed a problem where the basic face and the panic face were overlapped when the employee was panicked

  • 4. Fixed a lottery UI problem, if there is no employee that can be designated as a target for the corresponding department

  • 5. Fixed a problem in which a principlist employee committed suicide and then regained strength without dying

  • 6. Fixed the problem that the armed tooltip text of employees armed with pistols was displayed as Bat (stick) in the employee information UI

  • 7. Fixed a problem where observation start log was not output during analyze management

  • 8. Fixed a situation where the game was not started properly when the shield screen and shield number upgrade were performed at the same time.

  • 9. Fixed a problem that the observation icon was missing from the employee slot UI

  • 10. Fixed a problem where a special skill 'Nothing There' was not activated

  • 11. Fixed a problem where an employee wearing a melee weapon reloads a ranged weapon

  • 12. Fix some UI typo
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