Moduwar
Real Time StrategyModuwar - The Modular RTS is a unique take on Real-Time Strategy. Take control of a Modu - an alien creature with an ability to grow different organs...
Limb is a Space Strategy game set in the distant future. In Limb you will be able to explore, trade, fight, mine, and salvage. Currently Limb is in the very early stages of prototyping and concept. We will post updates here regularly so stay tuned!
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Moduwar - The Modular RTS is a unique take on Real-Time Strategy. Take control of a Modu - an alien creature with an ability to grow different organs...
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build...
Command physics-based vehicles in an immersive world! Assemble your own army. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ...
Star Trek: Defence Line is a Real Time Strategy. The game has not got a story mode yet, but we will write it in the future. In the latest build you can...
Is a single player space trading and combat game for PC, Mac and Linux. Set in the far future, during a period of expansion and opportunity for the sentient...
Beyond All Reason is a realtime-strategy created by a team of passionate developers in love with the genre. Built on the powerful SpringRTS engine it...
Hi
From that single image i think i'm gonna like this game
It seems you wanna make the sort of game with detail and cool graphics in mind which is always a good idea
If you'd want my ideas regarding its content , i'm not sure..maybe something along the lines of Sins of a Solar Empire or generally : large solar systems , ship classes from little starfighters to titans , upgradeable ships either out in space or in a separate place like a star yard , a lot of space buildings to build , several types of resources to gather and of course several apart factions or races to lead
I'll follow this game and i wish you well with it
Nice!
Let us know what you would like to see in the game! Any features, ship roles, etc.