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Mugalo. Lilith is a simulation of a galaxy: alien tech that bypassed your firewall and loaded to your PC. The galaxy teems with sentient, apathetic beings who already know they’re simulated. That’s life. Until you parasitically control one (and their spaceships) and begin a dangerous journey across the galaxy. Peace and order have been torn apart by the Nacho Wars and trillions of souls are fumbling through the chaos of their existence. Help your being survive the maelstrom of space, navigate to outlandish civilizations, fight for those who follow you, and get to Lilith (planet) -- a planet of promise and fresh beginnings.

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Simulated Creature AI

News

Is it ethical to code fear of god into a simulated being? Nobody knows, so we made some tuna salad sandwiches and just did it. Who is god in this context? It’s us ;), we are gods, what fun!

Yes, Jun and I are working on bringing the simulated world TO LIFE. Or rather, making it feel alive by creating a responsive environment. One feature of any environment is the AI of its critters and creatures. On earth and in our reality, you enter a forest, you see a squirrel, you wave at it, and it runs away because your big hands are fearsome. We want to mimic this kind of interaction, but without your big hands.

Creating a responsive creature is a multi-step process that involves modeling an abnormal/alien creature, anticipating the details of its movements, and then giving it a fight or flight response depending on the type of creature it is – predator, prey, territorial, etc. This begins with modeling. Stylistically, we want to model animals/creatures that SEEM familiar but are indeed unearthly; remember, this game takes place in a galaxy where earth does not exist! So, for example, our little birds are bug-eyed, one-legged, and big-beaked. Strange but believable. That’s the aesthetic we’re shooting for. Ch-ch-check out some creatures we have made so far (astronaut being for scale) oh and (we are showing more of these babies off via instagram @Jun_and_pate if you’re into low-poly weirdness):

all_creatures

all_creatures_2

After creation, we move on to AI: making animals do “life-like” things. This begins with animating its movement and determining what a particular animal would look like lumbering about on the surface of its home planet. Each animal is different, some have four legs, some fly, and some walk, so their movements should jibe with their look. From there, we have to define the parameters of the paths it roams – can it swim, fly, or burrow? Does it stay close to its nests or food sources? But we’re still not done. We then have to determine how that creature will react to seeing our alien astronaut friend. A little bird would flee, but a rhino-behemoth might charge if you get too close. Wait, so now we have to find a way to show the player how an animal is perceiving them? Yep, and it has to look slick(ish) too. Enough words, let’s see some of those little buggers run. Here’s the most basic, unpolished iteration of little birds fleeing:

Smacking Things for Stuff (Harvesting)

Smacking Things for Stuff (Harvesting)

News

We’re not re-inventing the wheel with harvesting. It’s your familiar progressions of approaching an object, seeing if the harvest option appears...

Granola Bars, Bleeding

Granola Bars, Bleeding

News

*Psst* Over here. No, here, in the Fizzberry shrub. Ah, there you are. Chay ho.

Lasers, Combat, and a Cowboy Hat

Lasers, Combat, and a Cowboy Hat

News

Chay ho, lilith-heads. What a momentous day, for we may now glimpse into shooting and destroying — which challenges us with some existential questions.

Printing Stuff and Smashing Into It

Printing Stuff and Smashing Into It

News

We have created an all-purpose printer meant for creating/materializing survival items of all kinds.

RSS Files
The Majestic Glondosus

The Majestic Glondosus

Animal Model

The majestic glondosus walks very majestically across planet surfaces.

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Lilith
Platforms
Windows, Linux
Developer
Jun & Pate
Engine
Unity
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Homepage
Junandpate.com
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Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @jun_and_pate

Our planet... she is growing, learning, adapting. I suppose this one will carry #life. But of what sort?… T.co

Feb 24 2017

A planet is born. Look at all the undevelopment features. How cute. What should we call our first planet? #gamedevT.co

Feb 22 2017

Holy cow. That's not a cow. That's a spaceship baby! #gamedev #unity3d #wooooooooooooooooooo! T.co

Feb 20 2017

She's beautiful. Grown up. With regions and everything *wipes away a tear*. #gamedev # planet #gameart T.co

Feb 18 2017

Ok, we've got a prototype UI coming together. Radar, Navigation Ball, Gauges. #ui #ai #gamedev T.co

Feb 18 2017

Add even more gauges to your gauges to gauge everything gauge-able. #gamedev #warp #spacetravel T.co

Feb 16 2017

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