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You’ve stumbled into a simulated galaxy and gained control of an alien family desperate to reach the mysterious planet Lilith. Warp from moons to planets to star systems, gathering resources, advancing your tech, and defending your crew across hostile lands and the open-world of space. This digital reality teems with alien life – some determined to keep “Users” like you out of their simulation. Lead well – your family is counting on you.

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New Year, New Look!


It seems every new year brings with it more certainty for the artistic/stylistic choices we want to make for the appearance of the game. This year, we were pleasantly surprised by what our look has become.

Specifically, we got rid of the lighting system we were using and transitioned to a simplistic “toon shader.” This means that instead of having a traditional light-and-shadow interplay, where a light source creates a gradient of color on an object, we gave objects simple shades of color that give the appearance of shadow. Considering our low-poly angle, this was a really fun discovery as our meshes and assets feel more connected, seamless, and singular in appearance. That is to say, our colors are working together. And this only took 2 years, ha!

Well, such is game development -- a slow discovery sometimes. Here are samples of our new lighting style. What do you think?

The jungle planet B'munji.


Ah yes, a nice alien family portrait.

family portrait

Behold the mighty Gussam!


More aliens. Check out that shading!


Coffee up and Mugalo Cup! A small space drive thru. Our galaxy is filled with civilization like this.

Deer in headlights and responsive environments

Deer in headlights and responsive environments


We’re huge fans of deer in headlights. What I mean is that we think it’s cool the way deer respond to people and their surroundings! This reactive...

Building cultures and cultural buildings

Building cultures and cultural buildings


During our summer of dev, we have been formulating ways to express alien cultures through their architecture. We have some freaky fun buildings.

Keeping Score in the Great Outdoors

Keeping Score in the Great Outdoors


More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.

Simulated Creature AI

Simulated Creature AI


Is it ethical to code fear of god into a simulated being? Nobody knows, so we made some tuna salad sandwiches and just did it.

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The Majestic Glondosus

The Majestic Glondosus

Animal Model 1 comment

The majestic glondosus walks very majestically across planet surfaces.

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LILITH Odyssey
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Latest tweets from @lilithodyssey

☂️Today's forecast: sunny with a chance of METEOR STORMS ☄️🌀 We've added weather to create unique atmospheres on t… T.co

Sep 8 2019

"OMG, feeling cute. Might delete later lol" 👽🎉 #FridayFeeling #indiedev #gamedev #madewithunity #mightdeletelaterT.co

Aug 30 2019

Alien Dad: *Turns down radio* So uhh, do you know what planets like to read? Alien Teen: Alien Dad: Comet books.… T.co

Aug 28 2019

⚡Our spaceship management HUD is designed to be responsive and easy to use. This feature lets us customize ships w… T.co

Aug 17 2019

🚀BLAST OFF in ~style~ [A luxurious family space yacht warping to some original in-game radio music📻] Retweet if y… T.co

Aug 3 2019

ODYSSEY LOG: DAY 16 – Planetary resource collection doesn't go as expected... 👽🌌 (Yes, poop is an important resour… T.co

Jul 20 2019

Our open world grows! Space drive thrus ☕, hospitals 💉, and fuel stations⛽ are a few of the many businesses dotting… T.co

Jul 6 2019

🥔🎑 Packing up the ol' planetary farm and drill operations. We're fueled up and grew enough rations to hit another s… T.co

Jun 23 2019

WoOoOo 🎆🚀-- we made our galactic sailer warp into sure death! Happy to have space navigation UI coming together so… T.co

May 11 2019

*smacks hull* Yep, this baby's got comfort and speed. The FUV Solarglide, perfect for that deep space family vacati… T.co

Apr 7 2019

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