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You’ve stumbled into a simulated galaxy and gained control of an alien family desperate to reach the mysterious planet Lilith. Warp from moons to planets to star systems, gathering resources, advancing your tech, and defending your crew across hostile lands and the open-world of space. This digital reality teems with alien life – some determined to keep “Users” like you out of their simulation. Lead well – your family is counting on you.

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New Year, New Look!

News

It seems every new year brings with it more certainty for the artistic/stylistic choices we want to make for the appearance of the game. This year, we were pleasantly surprised by what our look has become.

Specifically, we got rid of the lighting system we were using and transitioned to a simplistic “toon shader.” This means that instead of having a traditional light-and-shadow interplay, where a light source creates a gradient of color on an object, we gave objects simple shades of color that give the appearance of shadow. Considering our low-poly angle, this was a really fun discovery as our meshes and assets feel more connected, seamless, and singular in appearance. That is to say, our colors are working together. And this only took 2 years, ha!

Well, such is game development -- a slow discovery sometimes. Here are samples of our new lighting style. What do you think?

The jungle planet B'munji.

BmunjiSpin


Ah yes, a nice alien family portrait.

family portrait


Behold the mighty Gussam!

gussam


More aliens. Check out that shading!

family


Coffee up and Mugalo Cup! A small space drive thru. Our galaxy is filled with civilization like this.

Deer in headlights and responsive environments

Deer in headlights and responsive environments

News

We’re huge fans of deer in headlights. What I mean is that we think it’s cool the way deer respond to people and their surroundings! This reactive...

Building cultures and cultural buildings

Building cultures and cultural buildings

News

During our summer of dev, we have been formulating ways to express alien cultures through their architecture. We have some freaky fun buildings.

Keeping Score in the Great Outdoors

Keeping Score in the Great Outdoors

News

More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.

Simulated Creature AI

Simulated Creature AI

News

Is it ethical to code fear of god into a simulated being? Nobody knows, so we made some tuna salad sandwiches and just did it.

RSS Files
The Majestic Glondosus

The Majestic Glondosus

Animal Model 1 comment

The majestic glondosus walks very majestically across planet surfaces.

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LILITH Odyssey
Platforms
Windows, Linux
Developer
Jun & Pate
Engine
Unity
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Homepage
Junandpate.com
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @lilithodyssey

A peaceful cruise + warp past a cotton candy colored planet. (Note: planet is not actually cotton candy.) 🛰️☄️🚀 Th… T.co

Mar 9 2019

🚀Cruising past a binary star in our dreamy galaxy...👾🌌 What do you think of the aesthetics? #gamedevT.co

Feb 13 2019

🛰️Coffee up at Mugalo Cup, your neighborhood space drive thru! What kind of boost should space coffee give your cre… T.co

Jan 19 2019

Happy galactic new year, from our alien planet to yours! 👽🎆 #gamedev #IndieGameDev #unity3d #unity #Happy2019 T.co

Jan 1 2019

👽 Alien families need your help! Select a family to be your galactic crew and then lead them on an intergalactic jo… T.co

Dec 27 2018

For all the devs out there, merry #xmas and keep your dream strong! #gamedev #IndieGameDev #unity3d #UnityT.co

Dec 25 2018

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