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You’ve stumbled into a simulated galaxy and gained control of an alien family desperate to reach the mysterious planet Lilith. Warp from moons to planets to star systems, gathering resources, advancing your tech, and defending your crew across hostile lands and the open-world of space. This digital reality teems with alien life – some determined to keep “Users” like you out of their simulation. Lead well – your family is counting on you.

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Since LILITH is a galactic survival game, half of the game play takes place on different planets, moons, and other bodies you can beam down to. So we wanted planets in particular to have unique environments. It’s more than just looking cool. We want to create depth and immersion – you’re exploring different atmospheres with unique weather patterns. And not only that, each animal you find is guided by fundamental behaviors based on levels of aggression we give them.

Weathering Weather

We created weather patterns! Snow, rain, wind, and gas storms, as well as fog from variations of cloudiness. These are the foundational weather types/precipitation that occur on planet surfaces across the galaxy. A hot and dry planet won’t have snow or rain, while a snowy planet likely won’t experience gas storms.

All the weather types going nuts — snow, clouds, methane rain, and normal rain:

horksnow small


When You Stare Into the Animal, the Animal Stares Back

Animals make up an important aspect of how seek to immerse players in the feeling of ~*nature*~. The trick is getting them to act like… animals. We went about doing this by creating response types in animals based on, well, what kind of animal they are. Little critters are generally scaredy cats – they’ll flee faster than you can say “how cute!” Larger grazers, say an alien animal equivalent to a wild horse or buffalo, may run or charge. Their temperament is more balanced. And predators will generally chase you down and shred you alive.

Each animal has a sight radius that can allows them to “spot you.” Once they see you, they make a decision: run or charge. This is the deer in headlights effect that we are going for. The animal animation shows you that it is alerted. Staring at you for a second or two, before jumping to action. It’s these little details – the slight stall, the unpredictable stillness – that adds to a more exciting game play experience in ~*nature*~.

Running for your life:

chase resized


Chasing for your life:

Building cultures and cultural buildings

Building cultures and cultural buildings

News

During our summer of dev, we have been formulating ways to express alien cultures through their architecture. We have some freaky fun buildings.

Keeping Score in the Great Outdoors

Keeping Score in the Great Outdoors

News

More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.

Simulated Creature AI

Simulated Creature AI

News

Is it ethical to code fear of god into a simulated being? Nobody knows, so we made some tuna salad sandwiches and just did it.

Smacking Things for Stuff (Harvesting)

Smacking Things for Stuff (Harvesting)

News

We’re not re-inventing the wheel with harvesting. It’s your familiar progressions of approaching an object, seeing if the harvest option appears...

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The Majestic Glondosus

The Majestic Glondosus

Animal Model 1 comment

The majestic glondosus walks very majestically across planet surfaces.

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LILITH Odyssey
Platforms
Windows, Linux
Developer
Jun & Pate
Engine
Unity
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Homepage
Junandpate.com
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Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @lilithodyssey

We're back to tweeting after a long break. And our character is running for his life from a Ponosus, an alien preda… T.co

Nov 20 2018

Our planet... she is growing, learning, adapting. I suppose this one will carry #life. But of what sort?… T.co

Feb 24 2017

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