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Every time I look up at the stars, I feel like I don't belong here. The distance between the stars looks tiny from earth, I can measure it with two fingers. See? But it's actually an incredibly huge distance. It's the same way for me with the people and the places here. They all seem so close, when in reality... they're all so far away...

Add media Report RSS "Lights" Early Preview - Grey Room Cave
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Description

This video gives you an idea of the Grey Room cave environment's general look. The last two segments of it also show some surprises, where I fully expected the AI (just a placeholder model in the video of course) to be somewhere he didn't end up at all.

Both times I heard the AI, I realized he was taking different routes through the cave to get to a specific spot seemingly randomly, rather than taking the shortest path, which was the expected behavior. This is, to me, a pleasant surprise. Not knowing what's going to be around the next corner is the idea. Obviously, the AI not performing his expected behavior could also mean potential bugs, so I'll need to give this some more smoothing out. But it's interesting nonetheless that this could happen using a simple navmesh/waypoint system I set up in UE4.