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Lightrise is a skill-based, player vs. player combat game which at the core is focused on fun, fluent and fast-paced combat. Lightrise gives players a combat experience not quite like anything else available out there. Lightrise has much more depth than a traditional one-shot, one-kill FPS, but at the same time does not have any of the familiar restraints such as classes, roles and load outs that are typically found in games of the genre today. Right from the start, each player has access to an identical arsenal of spells and skills - the playing field is as even as it could be - no flavor of the month builds, no over-powered load out configuration.

Post news Report RSS 0.9.6 fixes & feature list

Check out the latest version of Lightrise! There are many performance enhancements, gameplay tuning, visual polish, and bugfixes in this release. Enjoy!

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- Tweaked some timings with melee
- Switched melee to use capsule cats rather than ray casts. What this means is better coverage around the weapon swing, which should improve the feel of melee significantly.
- Rest damage penalty has been increased.
- Fixed bug that was causing a delay before the first tick of AOEs!
- Fixed system messages not properly reporting increased damage while resting.
- New bindings for MouseWheelUp and MouseWheelDown
- Dropping a binding on top of another will now move the old one to unbound, and bind the new one.
- Implemented Steam backend
- Implemented auto-login/account creation via Steam (Just need to get Greenlit!)
- Implemented character LOD solution which I've been meaning to do for a while, and should further improve performance.
- Fixed bug: footsteps were being played while airborne
- All character textures updated
- Harmony trees greatly thinned out and mostly replaced with 100yo Sequioas.
- New tutorial mini-game Skeleton Horde
- Casting time on Waterburst lowered to 1.5s
- Fixed quality setting not saving session to session
- Varying sounds for death & melee now (still not final)
- Extended 2h melee swing a bit
- Texture work on Redoubt

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