This year we attended EGX Rezzed with Team 17, what a great experience that was for us! It was the first time we had put LIGHT into the hands of the public (and the first time anyone had played externally since we put the prototype out in August).
From that we had gained so much feedback it has really helped us push the game forward, we've added colour-blind friendly colours into the game (something we had intended to do, but hadn't had anyone we could test it with), changed the hacking mechanics to be more user friendly, rebalanced the levels so the difficulty curve isn't all over the place and added visual cues to the environment to aid in player exploration (along with a bunch of smaller changes!).
LIGHT has developed quite a bit since the prototype we had originally produced in September last year, but we feel we have kept quite true to the initial style.
We've put two photos together so you can see the difference. The photo on the left is from the first official demonstration of the game working (September 23rd I believe) and the image on the right is from today's build in one of our office levels.
Let us know any thoughts you have! We love feedback :)
As always, if you have any questions please send us a tweet to @JustaPixelGames and we will get in touch!
Thank you,
Just a Pixel
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What a roller coaster the past few months have been! From a prototype, to a Kickstarter, hiring our first staff member and Steam Greenlight at 99%.
After about 60 takes, we shyly launched Light's Kickstarter campaign. We are now working on a new level: we managed to get the blueprints of last year's...
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Please remember that this build is a VERY early prototype, missing multiple features that we are in the process of implementing. We need your feedback...
Please remember that this build is a VERY early prototype, missing multiple features that we are in the process of implementing. We need your feedback...
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Light: Gameplay First Look (Steam Release) Youtube.com
Hello everyone, thank you so much for your support. Light has now been Greenlit by the community and we expect to release the full game in 2014.
Feel free to follow our progress and talk to us by checking out
Our Twitter - Twitter.com
Our website - Lightthegame.com and Justapixel.co.uk
Our Steam Greenlight page Steamcommunity.com
I keep defaulting to the escape key for leaving the hacking menu. Otherwise learning not to melee has been of utmost importance.
I made a first impressions on light :)
Get the demo, try it out, it's fun.
Here's my let's play of it..
Where do I get this?