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You have seconds left to live. Gather the souls of the deceased and face Death to survive.
Yep. Just as the title says. I’m ceasing development after having worked on it for two years. I’m guessing this will come as a surprise for most of...
i’m ceasing development for life’s impetus
I talk about the creation of the Fountain of Life, a central element in the game.
life’s impetus devblog #12 - inception of the fountain
I take a look back at this year's development to see what I did well and what I did badly.
life’s impetus – 2nd year postmortem
I talk about how I write a story, which is divided in three phases; what I want to do, what I need to do it, and what I'm going to do.
life’s impetus devblog #11 – my three phases for writing a story
I talk about the design and backstory of the Fountain, one of the central elements of the game.
life’s impetus devblog #10 – the fountain of life
I explain the steps behind my animation process, and show a lot of pictures on the way!
life’s impetus devblog #9 – achieving animation
I talk about the shopping district, the main location in my game.
life’s impetus devblog #8 – a shopping district
I'm back! It's time to explain an important aspect of the game, the conversation system.
life's impetus devblog #7 - to make people talk
I'll be taking a one month break from Life's Impetus to work on another game.
taking a one month break from development
This devblog, I'll be talking about the process behind designing the Corrupted, the main enemy type in Life's Impetus.
life's impetus devblog #6 - designing the corrupted
I talk about why I chose each of the main aspects of the gameplay.
life's impetus devblog #5 - looking at the choices behind the gameplay
Last devblog, I talk about the battle system and gameplay my game currently has. This time, I'll be talking about the gameplay my game used to have.
life's impetus devblog #4 - the game that it once was
With the movement system mostly done, it's time to work on the battle system! This devblog I'll be explaining the basics of Life's Impetus's battle system...
life’s impetus devblog #3 – the battle system
Recently I've been working on two things that can make or break a game: controls and camera. I haven't really finished them yet, but hey, I can still...
life's impetus devblog #2 - run, run
I look into what I'll need to do if I want to have a complete game.
life's impetus devblog #1 - the way forward
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