• Register

Infiltrate an underground facility and avoid the machines at all cost. Find a way to go unnoticed as you penetrate deep into the core, armed only with a hacking device and your wit.

Presskit

Factsheet

Developer:
Team Umbra
Based in Netherlands

Release date:
Early Access June 24 2020

Platforms:
Windows

Website:
teamumbra.itch.io/levis-umbra

Description

Levis Umbra is an Action Stealth Game. Infiltrate an underground facility and avoid the machines at all cost. Find a way to go unnoticed as you penetrate deep into the core, armed only with a hacking device and your wit.

History

This is a 7 weeks student project, made by a team of second year students from Breda University, working remotely from over six different countries. It's the combined result of the effort from Design & Production, Visual Art and Programming students, working together for the first time!

Features

  • Classic combat-less Stealth Experience.
  • Immersive Gameplay Elements.
  • Hack the environment to open new paths and distract your enemies.
  • Listen to an Original Dynamic Soundtrack that changes with the intensity of the action.
  • Voiced by professional actors.
  • Up to 30 minutes of stealth gameplay.
  • Inspired by Deus Ex, Splinter Cell and Dishonored

Videos

There are currently no trailers available for Levis Umbra. Check back later for more or contact us for specific requests!


Images

Download all screenshots & photos as .zip
CharacterAndEnemy01.png
CharacterAndEnemy02.png
Environment02.png
HighresScreenshot00020.png
Onboarding01.png

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Team Umbra allows for the contents of Levis Umbra to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Levis Umbra is legally & explicitly allowed by Team Umbra. This permission can be found in writing at https://www.indiedb.com/games/levis-umbra/presskit.


Store
Get the game for free! teamumbra.itch.io/levis-umbra.


About Team Umbra

Boilerplate
A team of second year students from Breda University, working remotely from over six different countries. We have been tasked to make a game in 21 days, with a combined effort from Design & Production, Visual Art and Programming students, working together for the first time!

More information
More information on Team Umbra, our logo & relevant media are available here.


Levis Umbra Credits

Riccardo Di Giovanni
Producer / Game Design / Sound Design / Lighting

Luca Costanzo
UI/UX

Sebastian Binder
Level Design / VFX

Demian De Vries
Level Design / Lead / Props

Yuho van Elsäcker
Level Design

Leander Burger
Technical Design

Jake Long
Environment Art

Ruben Hochapfel
Environment Art

Lisa Vugts
Lead Artist / Animation / Rigging

Bram Teunissen
Character Art

Federico Dell'Acquila
Gameplay Programmer

Max Kruf
Tools / Lead Programmer

Tim van den Bosch
AI programmer

Paul Berkhof
Gameplay Programmer

Flavio Cangialosi
Sound Design

Alexander Ragulin
Sound Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks