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NOT YOUR TYPICAL FPS. A game of LEMNIS GATE takes place within a 25-second repeating time loop. Players take turns to add new characters into the loop. Each hero is forever stuck, replaying their actions over and over.

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Turn-Based FPS 101

Turn-Based FPS 101

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Ok! So we’re building a turn-based FPS inside of a time loop. But what does that mean?

Prologue

Prologue

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In the blog's first entry, we will address some core elements from our newest project, LEMNIS GATE. What it is? How it was born? What does it aim to become?...