Choose your faction. Choose your heroes. Choose your troops. Conquer lands, create kingdoms, and destroy your enemies. All the lands of Callasia are yours to dominate in this original simultaneous multiplayer strategy game.
Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations...
last regiment dev blog #24 – it’s fun, but why is it not yet amazing?
There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...
last regiment dev blog #18 – changing our decision making and refocusing our marketing efforts
There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...
last regiment dev blog #16 - designing artificial intelligence (ai)
As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...
last regiment dev blog #15 - marketing struggles, closed beta info, and single player plans
We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.
last regiment dev blog #14 - what we learned from esgs (and how to join our beta)
As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...
last regiment dev blog #13 - new olivia and more!
We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.
last regiment dev blog #9 - why is the game not fun?
This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...
last regiment dev blog #4 - new tile sets in different sizes for better-looking, less hex-y maps
Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.
last regiment dev blog #2 - revamping some stuff
We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.
last regiment dev blog #1 - a postmortem and a game introduction
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