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Legendary Journeys: The Eye of Baal An old man's son deviously encased by magic. Too old to continue his search for the Tears of Baal, the four pieces when brought together form the Eye of Baal, h

Post news Report RSS Lore Skill and Tamarasians

This is a passive skill which allows a character to examine an item and determine what it was, does, etc. For instance, the party may come upon an ancient obelisk. A party member with a high lore skill would be able to examine the object and determine what it was and its functionality (if any).

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LORE SKILL

This is a passive skill which allows a character to examine an item and determine what it was, does, etc. For instance, the party may come upon an ancient obelisk. A party member with a high lore skill would be able to examine the object and determine what it was and its functionality (if any).

Finally got the lore skill working the way I wanted to work which allows me to add items (obelisks, items, etc) to the game that requires Lore knowledge to figure out. An item that needs identified will have a difficulty checked assigned to it. I will, also, determine if Expert or Master level is required to even begin to understand the object.
A dialog will appear asking which party member will examine the object. If no one has the Lore skill, the MIND score is used. A behind the scenes percentile dice roll is made against the DC. Success results in that party member describing to the rest of the party the object and its use. In some cases, if the party member has Expert or Master level, the examination will result in automatic success.
Once I figured out the best way of saving an object that had already been identified, I knew I was going to use this skill in game. It will include artifacts and magic items as well; not the mundane magic items. Those are pretty easy to figure out (Enchanted Longsword is mundane magic).

TAMARASIANS

The city of Tamaras was home to the First Ones. The ancient race of Tamaras were the first race upon Farmoor; created by Aten, Mother of all and Hecate, Father of all, out of love. They prospered and flourished in the paradise city. For their loyality and obedience to their parents, Aten gifted the Tamarasians with magic. For a time, the Tamarasians wielded their new gift with wisdom. But, as with any power and the affects of time, that wisdom waned.
During the Age of Enlightenment, the Tamarasians had become concieted. They believe they where more powerful than the gods who created them. And with that, the Tamarasians turned their back on the gods of the world. Enraged, Hecate wanted to destory the ungrateful children. Aten, being the caring mother that she is, intervened. She asked that Hecate give their children a chance to redeem themselves. He agreed. He allowed them to live and gave them rules to follow. The Tamarasians rejected Hecate for they believe they were gods themselves.
Magul, god of the underworld, found a young Tamarasian girl, Pyrophia, to be most desirable and thought of a way to create his own children. One night, he took the form of a man and visited Pyrophia. This continued for several weeks. After Pyrophia had become pregnant, he revealed his true form and informed her that she will birth him a child. Abhorred by Magul’s grotesque appearance and hurt by the deceit, she requested immortal life be granted to her for birthing the child of a god. Hecate asked the Tamarasians to kill Pyrophia to prevent what Magul was attempting to birth; as a test of their obedience. Once again, they refused to obey. They told Hecate it was his problem.
Magul did not have the ability to grant true immortality that was within Hecate’s rule, but agreed to do so anyways. She gave birth to Baazetu. Magul kept his promise by granting her a life of undeath and enslaved her as his concubine. She is the mother of all undead and other foul denizens of Farmoor. As a result of this “immortality”, Pyrophia has become bitter to all life and seeks to destroy it so they, too, can share in her misery.

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