• Register

Legendary Journeys: The Eye of Baal An old man's son deviously encased by magic. Too old to continue his search for the Tears of Baal, the four pieces when brought together form the Eye of Baal, h

Post news Report RSS Crafting Added and Bug Fixing

The basic crafting system is now in place. I'm able to craft light healing potions to my hearts content. Well, there are plenty of other items to craft; light healing potions are rather trivial. One of the nastier bugs that I have been dealing with for a while now was the camera disconnect anytime a blocking event occurred.

Posted by on

screenshot 06


The basic crafting system is now in place. I'm able to craft light healing potions to my hearts content. Well, there are plenty of otherThe basic crafting system is now in place. I'm able to craft light healing potions to my hearts content. Well, there are plenty of other items to craft; light healing potions are rather trivial. The hardest part, as a developer, was coming up with the formula for determining whether or not a character succeeds in their attempt to craft an item. I'm toying with the idea of critical successes during crafting. Your character's meticulous eye for detail during their crafting process would lead to a more potent potion or a more durable sword. I might put that in for a few recipes and see what kind of feeback I get. You can read more on crafting here

One of the nastier bugs that I have been dealing with for a while now was the camera disconnect anytime a blocking event occured. One of the nastier bugs that I have been dealing with for a while now was the camera disconnect anytime a blocking event occured. For instance, when combat starts (player cannot move, you can rotate the camera though) the camera would move forward a bit. This would occur whenever you interacted with items in the world like a treasure box. It was annoying to say the least (not game breaking though). I finally track down the issue to the player controller code. Whenever this component was disabled (blocking event), camera code would still be updating causing the camera drift. Well, no more! Camera stays in place as it should.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: