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In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!

Features

  • Join the Dungeons Company and try to climb the ladder
  • Try to stop heroes and protect the treasures of the company
  • Hire monsters, manage your employees and your stock of traps
  • Deal with employees strikes and other fun events

RogueDefender

Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!


Dungeon Phase

First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!

You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!

fireball


Masters Classes

Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!




Games/Series that inspired us:

HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)

Videos games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, South Park games, Pit People, Chroma Squad, Into the breach and so much more

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You have been proving yourself and have become famous in the region. New monsters are now willing to work under your orders in the Dungeons Company!

Here’s a quick overview of these 3 demonic creatures!

Let’s start with the first one! Made of living stone, this flying Gargoyle will scare heroes to death!



Here’s the turn of the Flame Eater! This vicious fire entity will burn down adventurers into ashes in no time!



And the best one for the end: the Infernal Guardian! When this greater demon will work for you, the squishiest humans won’t be able to hide behind their tanky friends anymore!



New norms to adapt to…

The dungeon industry is constantly evolving. The high council of dungeoning is always revising or adding laws for dungeon companies.

We’re no exception and we have to respect them.

Too many heroes have been defeated easily lately (you must be the main responsible for this). It resulted in a decrease of adventurers interested in plundering, and actions had to be taken.

You will now have to choose between half of your active employees team and pool of traps when placing your forces.

We hope you’ll still show us that your the best one for the job!

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Patch notes for update 0.5.2.1:

Features, improvements and balancing:

  • Gargoyle, Flame Eater and Infernal Guardian are now available in game!
  • Draft system overhaul: number of monsters and traps picked randomly for a room during preparation phase is based on the active employees team and traps.
  • Lots of balancing for heroes.
  • Lots of balancing for monsters.
  • Slaveholder is now bulkier.
  • Changed Slaveholder's Hold the line! spell to Show No Mercy! (applies Enraged to the next group of monster instead).
  • Masters have now a Regeneration stat healing them for a few Life points each week.
  • Balancing for artefacts effects.
  • Artefacts max level is now 3 (reduced from 5).
  • Added some new artefacts.
  • Artefacts level is now displayed with gems in the UI in addition to being displayed in their tooltip.
  • Effect stacks are now lost at the end of a fighter turns instead of at the start (damage over time are still dealt at the beginning of the turn).
  • Skeleton Lord's passive revamped: Applies 3 stacks of Enraged to all Skeletons at the start of a dungeon.
  • Added a progressive animation on life and morale bars.
  • Several monsters can now be upgraded once with the Trainer.
  • Several traps can now be upgraded once with the Engineer.
  • Several monsters/traps can now be bought in the Shop.
  • Added a new button in the Shop to refresh the elements available by paying some gold.
  • The end of run/game over screen is now displaying the dungeon master's score.
  • Monsters and traps obtained by transmuting an artefact with the Alchemist are now given with a level calculated from the level of the artefact transmuted.
  • Adjustments made to several Events.
  • Demoralised has been renamed into Terrified and Depressed has been renamed into Demoralised to avoid confusion between the two effects.
  • Gold is now displayed on the reward screen.
  • New team management button with a tooltip on the Schedule scene.
  • Added sound on buttons still missing one.

Bugs fixing:

  • Fixed score displayed incorrectly on the end of run/game over screen.
  • Fixed effect description not displayed correctly on a few traps, attacks and spells.
  • Fixed an issue with the language chosen in the settings.
  • Fixed several UI issues tied to screen resolution.
  • Lots of other minor bugs fixed that would be too long to write down.

And to finish, a WIP of the next environment <3

image 2

We often share some process of our skilled pixel artist Mathieu Chauderlot!

We often share some process of our skilled pixel artist Mathieu Chauderlot!

News

We often share some process of our skilled pixel artist Mathieu Chauderlot! Here the Gargoyle.

Drawing Process #2: Flame eater

Drawing Process #2: Flame eater

News

We often share some process of our skilled pixel artist Mathieu Chauderlot!

Drawing Process #1: Skeleton mage

Drawing Process #1: Skeleton mage

News

We often share some process of our skilled pixel artist Mathieu Chauderlot!

Some kind of monsters

Some kind of monsters

News

Having to manage monsters like employees is not an easy task. We thought it could be helpful for you to know more about these powerful minions that you’ll...

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LOK DEMO v0 5 2 1 Windows

LOK DEMO v0 5 2 1 Windows

Demo

Legend of Keepers is the perfect mix between a Dungeon Defender and a Roguelike. You have been hired as a dungeon master by the Company of Dungeon. Your...

windows 0.5.0

windows 0.5.0

Demo 2 comments

Let's try the first year of our awesome demo! Let's be a dungeon master <3

Comments  (0 - 10 of 11)
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goblinzstudio Creator
goblinzstudio

We are late, I hope we will release it next month sorry about it!

Reply Good karma+2 votes
Dinomaniak
Dinomaniak

Very nice art, not so sure about the game design. Following !

Reply Good karma Bad karma+2 votes
goblinzstudio Creator
goblinzstudio

Thank you!

For the game design we will try to publish a demo in march-may :)

Reply Good karma+3 votes
Antarock_the_elder
Antarock_the_elder

About that demo then.

Reply Good karma Bad karma+1 vote
goblinzstudio Creator
goblinzstudio

We are late, I hope we will release it next month sorry about it!

Reply Good karma+1 vote
Antarock_the_elder
Antarock_the_elder

So how goes production for the demo then?

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goblinzstudio Creator
goblinzstudio

We are late, I hope we will release it next month sorry about it!

Reply Good karma+1 vote
Guest
Guest

Fine for the moment :)

Reply Good karma Bad karma0 votes
Antarock_the_elder
Antarock_the_elder

Are you meant to be one of the developers?

Reply Good karma Bad karma+1 vote
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Legend of Keepers: Career of a Dungeon Master
Platforms
Windows, Mac, Linux, XONE, XBOX, PS4, Switch
Developer & Publisher
Goblinz Studio
Engine
Unity
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Fantasy
Players
Single Player
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Indie
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Latest tweets from @legendofkeepers

RT @dystopeek: "Devenir rédac' chef à la place du rédac' chef !" Voilà le rêve secret de SA_Avenger. Et pour s'entraîner il nous a… T.co

Sep 18 2019

RT @N000mad: Legend of Keepers (in action) "A mix between a Dungeon Defender and a Roguelike where you have been hired as a dun… T.co

Sep 17 2019

The team is currently working on something juicy, but are you ready for it? When the time comes, will you open the… T.co

Sep 14 2019

Oh god, this druidess is such a pain in the ass. Sorry for the goblin language ^^' Did you play up to the elite he… T.co

Sep 12 2019

Look how cut he is, trying to escape from the cruel players we are #pixelart #indiegame #MondayMotivation #gamedevT.co

Sep 9 2019

RT @studio_goblinz: Ok it seems that we have a disagreement here. Which color do you prefer? (attached image below)

Sep 9 2019

Some fire attack & VFX for @Pixel_Dailies challenge! #flames #pixel_dailies #pixelart T.co

Sep 8 2019

RT @studio_goblinz: It's in the can! @LegendOfKeepers Alpha 0.5.2 is ready to be played 🎮 Join now to get the update:… T.co

Sep 7 2019

RT @jverbroucht: I can't say how much I love the new monster in @LegendOfKeepers #indiegame #pixelart #screenshotsaturday #gamedevT.co

Sep 7 2019

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