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Legacy is a rogue-like, procedurally generated, open world, character driven RPG. You play a character of your creation within the world until that unavoidable day comes in which he or she is no more, at this point you will create a new character, a descendant! This new character can be any race, or half race, that you have unlocked through romancing with previous characters, s/he will inherit certain traits of your previous characters as well as gaining the social status of being a child of your previous character. The world will change over this time as well, old friends will die, new enemies will arise, factions will war, the terrain will change, and the world in which your new character embraces may be but a shell of the world you once knew. If you failed to save a kingdom from destruction, be prepared to find the ruins of a once great city in it's place, if you succeeded in bringing a man of greed to power, be prepared to pay the consequences of creating a new dictatorship i
Firstly, I'd like to apologize for this late update. The past couple of weeks have been extremely busy for myself as I've been working on getting another...
legacy: unity 5 more big updates!
What's new with Legacy?! A whole lot, these past two weeks, after the a couple of the programmers settling, has been extremely productive. We've implemented...
legacy: unity 5 big updates!
Hey everyone, just a general update on how things are going. We've finished moving the art assets and finalized the style in Unity 5, and things are looking...
legacy: unity 5 groundwork and development streaming
Hey guys, in this article I will be showing hopefully the final primarily art update as well as talking about the current full core and extended team...
legacy art revision #3 and full team
Hey guys, in this article I will be giving some more updates on how the art revision is going, also talking about the changes to the way the IndieDB page...
legacy art revision #2 and quest for final team members
Hey guys, this is the first update since we've started reworking the art and combat for legacy. I highly recommend you read our last news post which was...
legacy update and art revision
I'd like to first and foremost apologize for my lack of updates over the past two months on the development of Legacy and briefly explain what's been...
legacy isn't dead, greelit! open letter of future development. (no pics)
Hey guys! Great news. Legacy alpha access will be included in the upcoming groupees.com be mine 14 bundle! This is a great opportunity for you guys to...
legacy: groupee bundle and other stuff
Hey guys, I've been working around the clock lately taking in feedback and reworking the combat to be more awesome. This latest video is not a developer...
legacy: updates to combat
So after getting the first version of the demo out I've reworked the combat a fair amount, everything is playing much better now. I still have some more...
legacy: developer diary 5 and climbing up greenlight
Well, after many months of development and some changes in design along the way, our public demo is ready! Everything is in a presentable state and I'm...
legacy: the demo has arrived! come get some! oh, and greenlight!
Hello everyone, I've made some really nice progress on the combat! I want to apologize that we didn't have the full demo out on the 15th like I had hoped...
latest news: legacy: developer diary #3 pretty much complete combat! (for demo)
Hey guys, as usual, we've been very busy lately. We are still in dire need of funding at this point, but are pushing to get our demo out for everyone...
legacy: developer diary #2 updated playable combat (not the full demo still!)
Hey guys, we've been very busy lately working on stuff, been looking at different investors, REALLY hoping the Indie Games Fund likes what we have. Anyway...
legacy: developer diary #1 and playable combat (not the full demo!)
Hey everyone, we just sent out our (slightly rushed) private demo. We will gather some feedback and continue to polish up the combat for the demos public...
legacy - private demos sent out!
Hey everyone, over the past several days I've been getting everything for the demo done and ready. So what's new? I've started working on the main menu...
legacy - demo almost complete!
Hey guys! We're still hard at work on getting our demo ready for our donors to test, and then for everyone to play :D ! Javier has been quite busy this...
legacy - art style, hud, other goodies...
So what's new? Quite a lot actually, I've been working on essentially a little bit of everything. To break it down though, combat and AI is being worked...
legacy - combat! new fire! ppe!...
Hey guys! Recently we've been really pushing to make sure this demo will be as awesome as we can make it. Since our demo takes place in a dungeon, and...
legacy - the boss!
Hello! The demo is coming along nicely, with most of the level design complete I've moved on to polish, which has started with the animations. I've also...
legacy - tunes (new music) and demo progress!
Things have been pretty busy lately, but good! We've made some awesome progress on the sword play mechanics and have also added a paypal donate button...
legacy - gameplay video and paypal donations!
We have decided to make a vertical slice! What's that you say? Well Wikipedia tells me ... "A vertical slice, sometimes abbreviated to VS, is a type of...
legacy - the vertical slice
Hey everyone! The game is still being made! With some minor changes though, starting with title! Unfortunately due to personal reasons the former programmer...
dahlia is now legacy!?
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