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Outcast: Legacy of the Yods is a free fan-made sequel to the 1999 game Outcast, based on CryEngine 3 (formerly known as Open Outcast).

Add media Report RSS Persistence System Demonstration
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hogan_skoll
hogan_skoll - - 359 comments

clever :)

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Alex626 Creator
Alex626 - - 639 comments

(buried)

Oh just used some game tokens and saved games xD

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hendrikp
hendrikp - - 6 comments

dont feed the troll

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Alex626 Creator
Alex626 - - 639 comments

(buried)

You ae not a real modder. When modder says "How to implement this into that" - he usually tell the full information. But you are just a snitch.

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s87 Author
s87 - - 112 comments

Hm, actually I believe that anyone who seriously tried to understand the code provided in the SDK of Crysis Wars is able to create his own persistence system with the infos and sample code found in the feature about our implementation.

Again: Our features aren't meant to be tutorials, consider them being some hints for already experienced modders. If you can't understand them, try reading some articles on CryMod, or even better: read and try to understand the available source code of the CryEngine 2/Crysis Wars.

About being a "true modder": If you're just expecting to simply copy&paste the work of others for your own projects, they will end up being rag rugs and you will never develop your skills properly.

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madcybi Creator
madcybi - - 19 comments

Funny, how jealousy breaks out even in some modder community ;-) Of course we are no real modders, we are just copy & paste bots that surf through the net and take code from other pages and copy it into our own project. Yehaaw! Sorry, but...LOL!

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Gunns
Gunns - - 120 comments

i never did any mod in my life but i wanna do one with cryengine 2, im just learning a litle about its codes and stuff and the SDK kinda helped me, at least in the creationg of xmls lol SORRY NOOB QUESTION how do i delete the animation on the arms_fp so i can do my own fp animation?

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Description

This video shows the capabilities of our persistence system (along with bulletproof fruit):
- Storing entity data (like position and rotation)
- Restoring it when re-entering the level
- Consistent player inventory over level borders

If you have problems with watching, try: Youtube.com