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Outcast: Legacy of the Yods is a free fan-made sequel to the 1999 game Outcast, based on CryEngine 3 (formerly known as Open Outcast).

Add job Report Conceptual Artist, Flash Artist, 3D Artist, Level Designer, GFX Programmer at Eternal Outcasts

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Openoutcast.org on

open Outcast is the upcoming inofficial sequel for the 1999 classic PC game Outcast, and it's being developed as a Total Conversion mod for Crysis Wars. We are a multinational, devoted group of talented people working on this project in our freetime with the aim of creating a game of the same quality as current commercial titles.

We recently published a demo of our customly developed Dialogue System that extends Crysis with RPG/Adventure elements (after releasing a first techdemo of the mod, called Oasis, in February).

The next milestone would be an alpha version, including all engine modifications and one fully implemented region(level), that is scheduled for Q4 2010. Our bottleneck is currently art development, so we are now in need of talented, passionate individuals with an interest in exposing and developing themselves as artists and get reasonably involved in the project while redesigning the beautiful world of Adelpha.

If you want to grow with us, and you can confidently match or improve on the current visual quality of the game, we offer one of the best projects where to hone-up your skills and build experience in a teamwork while developing your portfolio.

Got interested? We are looking for:

  • 2D/Concept artists: Must have a good, preferably academic artistic base and a strong sense of design and lighting. Knowledge of anatomy and landscape painting is highly preferred. Communicative people, with high self-criticism and preferably able to express in abstract terms.
  • Flash artists: Experience in the design of user interfaces or websites. Knowledge of Actionscript recommended
  • 3D artists: With emphasis in "artists". Good ability to interpret concepts in 3D, knowledge of anatomy and proficiency in both organic and inorganic modeling. High self-criticism. 3Dsmax preferred.
  • Level Designers: You should bring a good knowledge of Sandbox 2 with you. Ideally you should have experience in the field of terrain generation.
  • GFX programmers: You will be working on shaders and particle effects together with the other artists.

We offer a solid project with serious chances of completion and a criticism-open, communicative environment.

If you think we are going to love your work, don't hesitate to mail us a small glimpse at your portfolio to application@openoutcast.org (3-4 pieces are more than enough for us), as well as a brief note on why you are the right woman/man, and how much time you can invest approximately per week.
Please, be serious about that last part - even if you eventually come up with your own work, communication is paramount.

If you don't have time yourself, feel free to recommend us to your artist friends.

You can always check the progression of the development of open Outcast at the official site and at ModDB of course.

Thank you for your attention, have a nice day!

To Apply

Send 3-4 pieces from your portfolio to application@openoutcast.org