Late Night Shop’s core loop is manipulating a dangerous enemy to clear a path to the exit. The enemies only move whilst offscreen or out of sight. They are sensitive to noise. The environment changes when not observed.
Players will able to sneak or run levels depending on how skilled they are. As the creeps move a fraction slower than the player, it’s vital for the running player to plan exactly where to go and how to react.
The creeps will be hot on their tail. Walls, doors, props and even exits will all change while out of sight. The fun is in finding a balance between staying out of reach and understanding the patterns of change.
Adding multiplayer to the mix, players will be able to control the creeps. The creep player will be able to swap between mannequins to chase their opponent.
There is a pre-alpha build available now for Windows, Mac and Linux. For the brave there's also a VR build for the Oculus DK2! Please check out latenightshopgame.com for more information, follow @totalmonkery on Twitter or Vine to see dev shots as they happen, or visit the Total Monkery blog.
Have a cool idea for something you'd like to see in the game? Got questions about the development? Head over to the LNS forum and give us some feedback. We're still in early stages of development so give us as much feedback as you can!
EDIT: In the wake of the exciting Kotaku coverage, PC Gamer pickup and exciting collection of letsplays produced by our pre-alpha release, we wanted to talk a bit more about Late Night Shop and our plans for world domination making a high-quality end product. First of all, a lot of background information is covered in this excellent interview with the two members of our team responsible for the concept, Luke and Frederic: Gamestyle.com
Frederic started the design for LNS as a very short, punchy game. Since then, we've discussed everything from that to a AAA masterpiece (anyone got a couple million?) and we've got some pretty solid ideas for scaling this and not making the mechanic too boring (or exhausting!). Also worth mentioning: LNS is going to get WEIRD. Think Primark as rendered by Dali. We've left a lot of the trippiest stuff out of the demo, but it is GOOD, especially in VR. We're having fun trying to balance spatial weirdness with not being sick.
But release date, and scope, is dependent upon funding. We're looking at options at the moment - we'll know where we are within a month.
Total Monkery are proud to announce that MagNets: Fully Charged will be powering onto the Xbox One on March 11th.
MagNets: Fully Charged is an intense arcade-style robot recycling collect-em-up! Players must fight to restore order in Polarity City, one arena at a time. Do this by capturing malfunctioning Bloxbots in your Electromagnetic Nets and using the scrap for upgrades.
The Fully Charged Edition comes with a number of additions and improvements from the original af
This the pre-alpha Mac build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when you can’t see...
This the pre-alpha Linux build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when you can’t see...
This the pre-alpha VR (Oculus Dev Kit 2) build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when...
This the pre-alpha NON-VR build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when you can’t...
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Awesome game, check out the gameplay :-
Just sat down and played this, you guys are doing great work on this game. Here's my experience with it: Youtu.be
Would I be allowed to stream game play of the pre alpha? I know it's a public demo I just want to check before doing so.
Yes please do! Send us a link so we can tune in too!
Awesome! I will make sure to do that!
this game owns
Glad you like it. What version you played?
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It looks like an interesting and original idea, i'll track it!
I hope to see the full game soon! ^^
We're working on the first public demo now. Should be out in a few weeks.