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Hello all! I am a great fan of old school Turn Based Strategy games, and I'm developing one. It will combine everything I loved about those games with some new additions and improvements. The game will have two modes. There is a strategic campaign mode where the map is divided into many provinces or kingdoms and you rule one. Rule, checkup, research new techs and upgrades, complete quests and go to war. There is also a tactical battlefield mode where the whole map is the battlefield itself, where you are a general deploying your troops and leading them to victory! Like all great TBS games, this game will flow at a measured pace where you can calmly plot your next moves without time pressure and strain. There will also be a hotseat mode, but it will be co-op where humans with together to defeat the AI. Style: medieval fantasy with 2D pixel graphics adapted from different RPGmaker RTPs, to release for Windows.

Post news Report RSS Global Map first look

Hello. Work is on. Now i making global map mode. Because of abcenting UI, i can't make good video about this mode, so in a few words, global map:

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GlobalMap

There are number of cities-states protected by forcefield from surrounded deadly lands of Mist. Although men don't die instanly in the mist, but it's not friendly space for all we call - life. Life in mist takes twisted and strange forms.
People can travel from one city-state to another by roads, guiding by mist-pathfinders.

You can see several carts between cities - these are trade caravans between states. There are also simple travelers or traveling parties who wonders from one state to another. And armies if they move or attacks.

Under the fields each city-state has some of earth-type land like mountains, forest, water, field e.t.c. Each territory divided by sectors.Their number depends on power of force field.

Mist is also divided for territories with it's own anomalies, monsters and authorities.

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