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Theseus goes to Knossos in order to defeat once and for all the Minotaur that lurks in the labyrinth. To do that, Theseus must adventure himself in the big maze and find the creature.

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Devlog #5 - Main Menu Ideas

News

Hello everyone!

This week we have some UI concepts to show you for our Start Menu.


We thought about making the entrance of the maze as the start point, giving the feeling of beginning of journey.

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Image 1 - First Concept


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Image 2 - Second Concept


mainmenu2

Image 3 - Third Concept (Before Press "NEW GAME" / "CONTINUE")


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Image 4 - Third Concept (After Press "NEW GAME" / "CONTINUE")


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Image 5 - Third Concept (Second Variation)


We kept the Start Menu with few information and a small taste of the game, but we will come back to this idea to improve it a bit more. Hope you liked it!


If you have been enjoying our content and want to follow more of our work keep an eye in our social media.

Instagram: Instagram.com

Twitter: Twitter.com

Devlog #4 - Enemy Concept

Devlog #4 - Enemy Concept

News

Here's our enemy concept: The behavior and first look.

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

Know our main mechanics: attack and dodge explained.

Devlog #2 - First Steps

Devlog #2 - First Steps

News

Inspirations and Beginnings of the Game: Ancient Greece

Devlog #1 - Know the Team!

Devlog #1 - Know the Team!

News

We will present you the team and the roles behind the work of our members.

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Labyrinth of Crete
Platforms
Windows
Creator
NabiaGames
Engine
Unity
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Adventure
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Single Player
Project
Indie
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