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Play both adventurer and dungeon master in an immersive 3D world! Labyrinth combines the depth, replayability, and customization of a CCG with the look and feel of a classic dungeon crawl RPG.

Post news Report RSS Week 58 Progress

Inside is a list of what we have been working on within the studio.

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Karakuul

Matchmaking Algorithm

We fixed an issue with the matchmaking server that was causing raid credits to not count and we rebalanced the matchmaking algorithm to put more weight on level vs raid credits.

Please login and play a few games (or more!) over the next couple of days and let us know if you think the matchmaking experience is better.

ShengJang

Development

In addition to bug fixing for the recent patches, over the past week our team has been busy working on the next update. here are some items we have been working on

  • The Engineering Team worked on Steam Notifications and Email registration.
  • The Design Team worked on Champion specific card designs and Card revisions.
  • The Art Team worked on Angel of Death Skinning; Ardelon Warrior Sculpting; and Shockwave.
  • The Audio Team worked on Priestess of the Sun ambience; UI sounds; and Armor buff FX.

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Labyrinth CCG + tactical RPG
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Free Range Games
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