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Play both adventurer and dungeon master in an immersive 3D world! Labyrinth combines the depth, replayability, and customization of a CCG with the look and feel of a classic dungeon crawl RPG.

Post news Report RSS Early Access Build Update #1

It has been a week since Labyrinth has entered Early Access and we are proud to introduce the Pyromancer and several other changes to the game, we hope you enjoy!

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Radaghar the Hordecaller

Radaghar the Hordecaller


Build Update Notes

  • ​Pyromancer and Wizardry cards have been added to the game. Will you be able to control her wild power of the flame?
  • We have changed up the boss encounters a bit. Come on in and face our new challenges!
  • Grid: We have added a grid to Labyrinth to make it easier to see the tiles, to use this hit [TAB] to turn it on and off.
  • Added Markers under pickup orbs to highlight where they are at on the board.
  • New HUD art
  • Many gameplay and bug fixes were addressed.

Giant Slayer

Giant Slayer


Development Notes

  • The Engineering Team worked on Performance; Lighting bugs; Texture sizes; Steam Guard; Automated server creation;
  • The Art Team worked on Card Back 6 design and coloring; Website Mockup; User Interface.
  • The Design Team worked on Heads up display; Store; Angel of Death; Wizardry cards.
  • The Audio Team worked on Minion Voice overs.

Centurion

Centurion


Website Improvements

Improvements to the website for Early Access launch. Take a look at give us feedback, *Note* We will be making more improvements to it in the coming weeks.

Dodge

Dodge


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Pyromancer Concept vs Actual 3D Render


CardArt RainFire

Rain of Fire


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Labyrinth CCG + tactical RPG
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Free Range Games
Engine
Unity
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