• Register

Hey Doc, welcome to Lab Lights 2, a challenging puzzle game all about powering lights. For each room, you'll be pushing around blocks, and forcing various mechanisms to interact with each other in such a way that all of the lights turn on, and the door can open.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

An Intro to Lab Lights 2


The original version of Lab Lights was made in a week in participation of a mini Ludum Dare event. The original game had about 23 levels of puzzles, containing a handful of interesting mechanisms to interact with. Lab Lights 2 will likely have about 50 levels in the main game.

The main goal of the game is to light up the lights by pushing around batteries, crates, explosives, magnets, and other interactive objects. To simply demonstrate, here's the first level of Lab Lights 1:

Demonstration of pushing blocks

Another ability in the game is wiring. The current from the battery is able to pass through wire and metal crates, and can power things such as lights, explosives, and other energy-supplied objects. The goal of the game isn't to simulate electricity and motors, but rather to provide interesting puzzles created by the combination of several simple mechanics. Here's level 8 from Lab Lights 1 (solution spoiler!):

Using wiring and explosives to beat level 8.

There are many things that make Lab Lights 2 different than the first. While the concepts of Lab Lights 1 are still there, there are many new features that will make the game even more interesting, and opens more possibilities in terms of puzzle design and replayability.

The first huge change in the design of Lab Lights 2 is that it's in oblique 3D style. The added floor level gives the opportunity for some very unique game play features. As of right now it might be a little confusing to see, however I hope to add some shadows (such as those in my game Human Apocalypse). Also, the size of the levels in Lab Lights 2 was increased to 32x32 (for now), so now the puzzles aren't restricted to just the small region of the screen!
Here's a simple example level.

A sample level 3D level design and enlarged levels

Don't worry if you're confused! Before there are levels like this, there will be much simpler tutorial levels to guide the player's understanding and introduce the features. As for level progression, new mechanics will be introduced as you get further into the levels. There are a lot of features planned, and it would be pretty horrifying if they were all introduced within a few levels!

I have a lot more to say about this game, however I'll save it for when I have more screenshots and videos to share. I hope you like what I have so far, and I really hope you're interested in what Lab Lights 2 has to offer.

Consider tracking the game, and please post your comments, questions, concerns, and love!
- Zanz


This comment is currently awaiting admin approval, join now to view.


looks nice!

Reply Good karma Bad karma0 votes
Zanzlanz Creator

Thanks! I'm excited to work on it again soon. Been busy with so many other projects haha.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Lab Lights 2
Windows, Mac, Linux, Web, Flash
Send Message
Release date
Game watch
Single Player

Latest tweets from @zanzlanz

Woo, 1000 followers on SoundCloud! Thanks! <3 Here's a free new little track, Cicade: Soundcloud.com

Aug 14 2019

My website redesign is LIVE! See it all at Zanzlanz.com! I wrote a short post about it:… T.co

Aug 4 2019

My new splash screen features chunky dithering and crispy chiptunes! #PixelArt #GameDev T.co

Jul 30 2019

Here's Internet Explorer being its usual self, showing internal image buffers and mangling its rendering. T.co

Jul 29 2019

You: Zanz why is your video taking so long to make? Me: Wait hold on it NEEDS AN ANIMATED DOG T.co

Jul 19 2019

RT @ArtCampOfficial: Sometimes yearly goals can be too huge and daunting to wrap your head around. Try smaller ones, like monthly goals… T.co

Jul 16 2019

RT @dreaming_door: The Steam Summer Sale is coming to a close in just over an hour, make sure to pick up your copy while it's still on… T.co

Jul 9 2019

RT @PuffballsUnited: Store.steampowered.com Completing the Mission is 50% done! To celebrate I'm launching the steam page for the game!… T.co

Jul 5 2019

New post! Golden Treasure: The Great Green has been released!! Zanzlanz.com

Jun 17 2019

RT @dreaming_door: The time is now. Golden Treasure: The Great Green, our first interactive hand-painted role-playing experience, is… T.co

Jun 17 2019

Embed Buttons
Link to Lab Lights 2 by selecting a button and using the embed code provided more...
Lab Lights 2
Last Update
1 member
You may also like