• Register

Hey Doc, welcome to Lab Lights 2, a challenging puzzle game all about powering lights. For each room, you'll be pushing around blocks, and forcing various mechanisms to interact with each other in such a way that all of the lights turn on, and the door can open.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

An Intro to Lab Lights 2

News

The original version of Lab Lights was made in a week in participation of a mini Ludum Dare event. The original game had about 23 levels of puzzles, containing a handful of interesting mechanisms to interact with. Lab Lights 2 will likely have about 50 levels in the main game.

The main goal of the game is to light up the lights by pushing around batteries, crates, explosives, magnets, and other interactive objects. To simply demonstrate, here's the first level of Lab Lights 1:

Demonstration of pushing blocks

Another ability in the game is wiring. The current from the battery is able to pass through wire and metal crates, and can power things such as lights, explosives, and other energy-supplied objects. The goal of the game isn't to simulate electricity and motors, but rather to provide interesting puzzles created by the combination of several simple mechanics. Here's level 8 from Lab Lights 1 (solution spoiler!):

Using wiring and explosives to beat level 8.

There are many things that make Lab Lights 2 different than the first. While the concepts of Lab Lights 1 are still there, there are many new features that will make the game even more interesting, and opens more possibilities in terms of puzzle design and replayability.

The first huge change in the design of Lab Lights 2 is that it's in oblique 3D style. The added floor level gives the opportunity for some very unique game play features. As of right now it might be a little confusing to see, however I hope to add some shadows (such as those in my game Human Apocalypse). Also, the size of the levels in Lab Lights 2 was increased to 32x32 (for now), so now the puzzles aren't restricted to just the small region of the screen!
Here's a simple example level.

A sample level 3D level design and enlarged levels

Don't worry if you're confused! Before there are levels like this, there will be much simpler tutorial levels to guide the player's understanding and introduce the features. As for level progression, new mechanics will be introduced as you get further into the levels. There are a lot of features planned, and it would be pretty horrifying if they were all introduced within a few levels!

I have a lot more to say about this game, however I'll save it for when I have more screenshots and videos to share. I hope you like what I have so far, and I really hope you're interested in what Lab Lights 2 has to offer.

Consider tracking the game, and please post your comments, questions, concerns, and love!
- Zanz

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

looks nice!

Reply Good karma Bad karma0 votes
Zanzlanz Creator
Zanzlanz

Thanks! I'm excited to work on it again soon. Been busy with so many other projects haha.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @zanzlanz

RT @d__adee: Hatchwell is Out Now on Steam! A threat returns, and you are the destined hero. Run around Hatchwell and see it ch… T.co

May 13 2022

Happy (late) 2022! Here's this year's projects video: Youtube.com 🎉 I love how this particular trans… T.co

May 7 2022

Here's my account on Mastodon while the topic is hot! Mastodon.social ( @zanzlanz@mastodon.social ) I thi… T.co

Apr 25 2022

RT @_CodeParade_: Hyperbolica is OUT NOW! Enjoy this Non-Euclidean adventure while celebrating Pi Day! Youtu.be T.co

Mar 14 2022

Why is that memory part of our brains called the "hippocampus"? Well it's because it's shaped like a seahorse, of… T.co

Jan 10 2022

Learndog and I are in some sort of liminal space! 'Happens. 🏰 First time pixeling in this sort of harsh "3-bit RGB… T.co

Jan 10 2022

I've made a post about everything I did in 2021! It was a busy year! And this is my 10th annual post :) Crazy! Zanzlanz.com

Dec 31 2021

You can upload short animated covers to @Spotify (called Canvases). So here are 4 animated covers I added to my so… T.co

Dec 27 2021

RT @locallysrcdmi: Itch.io isn’t taking a cut from sales today so it’s a great time to pick up video games and tableto… T.co

Nov 26 2021

Petition to rename swizzling to xwyzling!

Nov 25 2021