A fan of the old Avalon Hill/SPI WW2 strategy war games? Like to think about your next move rather than having quick reaction times? Battle Series Eastern Front - Kursk 1943 is the game for you. Battle Series Eastern Front - Kursk 1943, covers the largest single tank battle in the history of warfare. Approximately 1400 tanks and assault guns met head to head near the town of Prochorovka, in a battle that became a desperate close range shoot-out which would decide the ultimate success or failure of Operation Zitadelle.
How does one measure success when releasing a game? Should it be about the money you make or more about the doing?
how should an indie game success be measured?
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