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Kung Fu Kingdom is a Real Time Strategy game for the PC currently under development by Gorilla Tactics, an independent game developer. In the Kingdom, you are the glorious new leader of a Kung Fu Temple. The monks who inhabit your temple are lazy, obnoxious, and a danger to themselves and others! It is your job to whip them into fighting shape, while expanding your temple complex and dealing with the many dangers living within the Kung Fu Kingdom.

Post news Report RSS Modular Buildings Demonstration

A quick video demonstration of our modular building system. Modular buildings are designed to allow the player a large amount of freedom when deciding on how their Kung Fu Temple is going to look. A large part of Kung Fu Kingdom is the construction of your temple, and so making the temple as customizable as possible is really important for us. This video is a quick video demonstration of this system.

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In most strategy games, the structures a player can build have a pre-defined look and function. In Starcraft, you can build a Engineering bay to research upgrades for your units, or a Barracks to build those units. Kung Fu Kingdom is going a slightly separate route.

In KFK there are two types of structures - Buildings, and Workspaces. Workspaces are where all the work gets done (hurr hurr hurr), such as crafting or training. However Workspaces do not have any pre-defined shape - they are a collection of different objects (such and an anvil and a forge for making weapons) that work together to perform a function (making weapons).

Buildings are like houses - they provide shelter, but you can do anything you want inside of them. You can take a building and put a training workspace inside, or a forge, or both if the building is large enough.

This is a kind of confusing topic, so we will be producing more videos to show exactly what we are talking about throughout the next several weeks, starting with this one, which shows basically how the player can hook buildings together to form bigger, better buildings!


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guesswho311
guesswho311 - - 41 comments

It's definitely an interesting idea, for a strategy game. I think if its executed correctly this idea will be a great success. I'll definitely have to keep tabs on this game!

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GorillaOne Author
GorillaOne - - 61 comments

Thanks Guesswho - we are interested in seeing if it works too!

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guesswho311
guesswho311 - - 41 comments

I'm kinda interested, and seeing as how your online... in the video, houses are being created correct? If so, say I were playing, could I build a massive house which is protected, and builds my units as well as upgrades them in multiple spots?

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guesswho311
guesswho311 - - 41 comments

wow i'm having problems... and build my units as well as upgrade* i have no idea where those s's came from sheesh!

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GorillaOne Author
GorillaOne - - 61 comments

You could, in fact, build a massive temple complex and put all your Workspaces inside. This would protect you from obvious threats like Bandits, or perhaps a frontal attack by another group of units. But be careful! Some units ignore walls. ;)

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TheGameSquid
TheGameSquid - - 165 comments

This is precisely how I want to be able to build structures in strategy games. The constant building of standardized units and structures turns most traditions RTS games (like StarCraft) into absolute snorefests for me.

I loved constructing my base in X-Com, and this looks even more fun.

Thanks for the demonstration!

P.S.: The placeholder art isn't that bad IMO. It's far better than anything I'd ever be able to produce.

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