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There is little room to maneuver, and sunlight barely touches the landscape. Each and every space is letted as a living area to house people, to the point where rooftops are apartments, stores, and restaurants often. In the Undercity, you're always on the roof of something, and there's always something above you. When the universe sidetracks one on laundry day, which leads to the discovery of a key Kshatriya artifact, a good day can quickly turn bad. Play as a faceless civilian thrust into a world of trouble for being in the wrong place at the wrong time. Follow the mysterious runner and figure out why he stole that shiny thing you found. This was the first planned episode in a never ending series of short episodic shooter games spanning many time periods and locales about powerful alien artifacts that influence and intoxicate those in their immediate vicinity. Pay close attention to the loading screens and cutscenes!

Post feature Report RSS Kshatriya Prologue Remastered in Source

Enjoy these comparison screenshots of the same areas in Kshatriya Prologue and NEOTOKYO° Kshatriya.

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Level 2 of NTKS is the entirety of the original Kshatriya Prologue, remade in source, but played from the eyes of Isaac, the character you are chasing after in the original. The following is a (nearly) "direct comparison" of all the shared areas. Source version on top, FPSC version on the bottom. These are imgur links so you can view them more closely.

I took some artistic liberties with the map this time because I was looking to improve it, and make it feel more "NT°" and not to exactly recreate the original. As such a lot of the original geometry has been resized to get a more cramped and "Kowloon Walled City in 2055" type of vibe. I also wanted to rely much less on clipping large areas with little detail to pitch black to hide FPSC's limitations, and instead use source's nice radiosity to bleead lightcolors around and make the place a bit more vibrant. I like to think it's just as depressing but I try to do that more with visual storytelling and mapscripting now while having a world that is just a little more inviting to get lost in aesthetically with more harmonious color interactions. (hopefully)

I basically made what I always wanted prologue to look like, but maybe you'll like the original oldschool look better!

I look forward to the community's opinions. I apologize for the lack of updates, this one map has been my project for the last year. I'm sure I have created at least 100 new assets or textures for this one, or at least remastered something from my old FPSC/GG library and gave it a better texture/shaders.

We will go level by level, starting with:

Level 1:



Next, Level 2:


and finally, Level 3


P.S.

I was really excited to be able to fit 3 FPSC levels into a single source map with a lot of room to spare. I was able to widen the whole world and create a lot of extra explorable areas to cater to the parkour/climbing/walljumping that couldn't previously be accessed and add a bit of replayability hopefully. Here are some pictures of areas in level 2 with no comparison. All these and the original comparison shots (no comparisons) can be seen in the images section.

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Thanks for your patience with this project (and this super long article) so far. It is still a very small hobbyist indie project, and the friends working on it are all employed full-time in the creative industry so there's often very little inspiration left at the end of a long workday to devote to this project from all sides. Still, It will continue until it is finished, no matter how slow.

If you haven't played it, and you have patience for a little bit of "amateur game designer" jank, I urge you to play the other Kshatriya episodes available in the files section. Both episodes will shed some light on the plot, as all episodes are part of the "Kshatriya Universe"

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udkultimate
udkultimate - - 232 comments

This looks AMAZING MAN, congratulations! But moving to UE4 or even UE5 isn't better?

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wrayayrton Author
wrayayrton - - 64 comments

I appreciate your comment, I just like the process of using the source engine better. I have experience animating and working with UE for commercial projects and I have found it to be bloated, user unfriendly, an uninviting UI, and generally having too much feature functionality to be reasonably understood by a solo dev with no programming experience like myself.

coming from FPS creator, I was always looking for a tool where I could make a fun single player FPS game with no coding (and no spending hundreds of dollars on game templates in an asset store)

I was also never a big fan of setting up logic with spaghetti nodes or "blueprints" as they are called. source's IO is much better.

Lastly, for whatever reason, I've always enjoyed the look more from source games than from unreal. it seems like source, despite graphical limitations, creates an image with a "realistic" style, where as most UE stuff I see falls beyond into the "hyperreal" category.

So, personal tastes

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Guest
Guest - - 688,941 comments

So keep up the good work my friend, you are a very talented developer. I am "Goldeneye 007" user from the old TGC Forums, I am friend of the legendary FPS Creator user Wolf, I even joined FPSC server on discord recently. I know of your game from the times of FPS Creator, and I even played it. I was always amazed by all the stuff you did with FPS Creator. Cheers!

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wrayayrton Author
wrayayrton - - 64 comments

Nice, wolf is someone I'd consider one of my best friends, and he is the voice actor for katsu on this game :)

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ShamefulAvocado
ShamefulAvocado - - 51 comments

Utterly phenomenal. This looks like the neotokyo singleplayer we never got.

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wrayayrton Author
wrayayrton - - 64 comments

Thank you! That's what I'm hoping it will be, at least it is for me already, though fair warning, a lot of the "tactical shooter" elements loved by NT fans are not present here. The world, lore and aesthetic is very NEOTOKYO, but the gameplay's more similar to the previous episodes in the Kshatriya series, though much more polished and running at triple the frame rate, with 99.99% less crashes.

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SweetRamona
SweetRamona - - 5,114 comments

Looks phenomenal! ^,^

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Guest
Guest - - 688,941 comments

I'm shocked this is Source 2007, some of those screens look photorealistic
Incredible job

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wrayayrton Author
wrayayrton - - 64 comments

This is source 2013/mapbase/some of our own custom code

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Guest
Guest - - 688,941 comments

Hello, are you still working on this awesome project ?

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