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Have you ever been on the verge of proportionality? This story is about a single person who was unsure of things and the physical integrity of things around him. Everyday this man went to his job and dreamed of a time in which, it seems, he didn't exist. Days dashed forward. But then one day after our protagonist took the bus to work, he got off on...a ship. This is an indie game created by one person who is completely in love with the idea of challenging genres. An experiment that tries not to disrupt the tradition or to confuse the player but to instead argue under the framework which restricts the cultural impact on choice Attempt to transform the quest genre into a full adventure, excluding elements of discipline for mental stimulation.

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Time allows everything to become violet-coloured or hidden.

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Time allows everything to become violet-coloured or hidden.
But why is it so necessary to be proportionate to another form?
I think I’m creating a certain procession of a compulsory diary.
In this diary, between significant replenishments, I want to disclose certain practical instruments.
And I would not like them to be just stale silhouettes.
That is why I’m interested in applying such experience as “Marmoset Toolbag 2” in order to kill the static nature and allow everybody to individually learn separate parts of the accumulated world.
Frequently, our exotic experience starts here:
Marmoset Toolbag

panorama f2

If everything comes out well, I’m planning to replenish this section with new game models and make it more prominent in time.


960x540 GIF(36,4mb)
384x216 GIF(6,94mb)





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