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Knights Province is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, Knights Province is planned to emphasize on "strategy" component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

Post news Report RSS Working towards Alpha 7

This is a test post where I describe what has been improved in the game this weekend

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This weekend was devoted to getting back to the game

2016-08-14-entrance-fence

What has been done towards Alpha 7:

  • Allowed to select enemy and neutral houses and units and see their generic info
  • Added entrance element to house plans fences
  • Added neutral player in MapEd, animals could be placed only for that player now
  • Had to revert terrain smoothing, it worked wrong on fences. Proper solution is planned
  • Fixed 1 second minimap update delay on mission start
  • Worked on moving all data files into a package
  • Minor updates for some maps
  • Fixing GUI errors and crashes in MapEd
  • Fixing houses/units names (changing pigs to cows, skins to cowhides, etc.)
  • Improving statistics menu layout
  • Optimized flags rendering
  • Added flags to almost all houses and house placeholders
  • Tinted bottom edge of fake houses for better lighting feel
  • Tweaked warriors HP display
  • Fixed idle warriors animation loop and also made all warriors to idle not in sync

All in all that resulted in 73 commits, and now the game is at r4093.

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