This is an UE4 Tech demo for my Gore System Plugin. A C++ plugin that allows you to simply dismember your skeletal mesh. It aims to offer the the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier). You'll probably want to use this plugin in a horror game but you can apply it to any skeletal mesh like vehicles, animals, abstract stuffs...
Update v0.2.2 with new features! - New Event Dispatcher "GoreSystem_BoneHasBeenBroken" - New bone limit
- New Event Dispatcher "GoreSystem_BoneHasBeenBroken"
- New bone limit you can break
Now an event dispatcher will fire when a bone has been broken giving you essential informations.
Also now you can set a bone limit for each body part!
Everything written in C++ with Blueprint access as always!