Kitaru differs from other RPGs with its many mini-games, turn based active-time battles and intuitive touch controls. The epic story of Kitaru unfolds over numerous episodes. The action packed game mixes RPG classics with postmodern storytelling. Kitaru features turn based active-time battles, third person exploration and conversation-driven NPC interactions. Battles are turn based in active time, where every ability has the potential to affect the flow of time for one or more characters. Strategy comes from players using time to their advantage. A command queue allows for macro management. Covert ops, assassinations, diplomatic duties and game-altering decisions are all at the mercy of the players in this intense narrative.
Release and Platforms
Kitaru is currently in development for iOS (iPhone, iPad, iPod Touch), Android, Windows PC and Mac. It is currently estimated for release this October 2012. Subsequent releases are expected to follow on the major gaming consoles as resources and demand allows. Kitaru is being built with the Unity3D game engine, which readily exports to a variety of platforms. It is easier to scale up than scale down, which is why we are targeting mobile platforms first. Since they all use the same engine, Kitaru can be adapted to each platform instead of having to be rebuilt from the ground up.
We are honored to have among our voice cast Yuri Lowenthal, the voice of TV's Ben10 and the Prince in the hugely successful Prince of Persia games. Yuri's other credits include Men in Black III and Soulcalibur V. Joining him is Tara Platt, highly-regarded for her work on Final Fantasy XIII, Naruto, Bleach, Marvel vs. Capcom 3, and many others.
Beta versions can be tested using Testflight and pre-release versions will be gifted either via the App Store or through a limited-time download link. Once development is complete, Aoineko Studios will choose the best method to accommodate each pre-order. All pre-ordered copies will be DRM free.
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"We are excited to offer the first episodic mobile game of its kind. The quality of the graphics and environments found within Kitaru is at a level not yet achieved on these platforms. This game is being built differently, as hardcore gamers want to see, rather than for studio executives that are looking for easy and safe marketing.""I wanted to create a piece of science fiction that incorporated mysticism, philosophy and humor in ways not usually seen. In writing Kitaru, my goal was to show the vital role that sacrifice plays in our life."-- Ben Steele (Creator of Kitaru, owner of Aoineko Studios)
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