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Build up your army in the safety of your own castle.

Your private realm is your refuge, where a wealth of resources and open land await you. Construct a town hall and barracks to begin creating your villagers. Woodcutters, farmers, and miners will be essential in helping you gather enough wood, iron, and food to support your army. Here's a tip: set your woodcutters to auto-cut mode to have them cut down trees without your guidance for a while, letting you focus on more important things... Like building up your military units.

Swordsmen and archers are the backbone of your army. With the barracks, create swordsmen for melee and archers for ranged damage. Builders are able to construct archery towers, which will defend your base even while you're offline, making them a vital part of any well-built base.

Then venture out into the world to challenge other players and defend your base.

Your little corner of the world is just the beginning. Once you take your units out of your castle and into the lands beyond, it's time to expand further, protect your castle from invaders, and start conquering lands of your own.

Choose to work together...

Resources are limited, and having powerful allies is one way to ensure the safety of your base and gain access to more resources for you and your friends. In-game chat lets players collaborate and strategize in real time, allowing for intense multiplayer battles. The strongest alliances will find themselves at an advantage when it comes to claiming mine entrances, keeping weaker players away from underground tunnels and the rich iron stores found inside.

Or destroy everyone in your path.

Not a team player? Lay waste to other players' bases with your superior military might. Destroy their castles to force them to start again, letting you claim more land for yourself. Portals connect multiple maps within the game, letting you expand your territory even further, leaving destruction in your wake.

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The Kingdoms of Marazia were bustling with activity as the citizens prepared for the monthly world reset. The great King Siedge had announced that at the stroke of midnight, the entire world would be reset, and all progress would be lost.

As the clock ticked closer to midnight, the citizens frantically gathered their resources and tried to finish any last minute projects. The soldiers made sure to defend their kingdom's borders, knowing that with the reset, all territories would be up for grabs once again.

As the final seconds ticked away, the people of Marazia held their breath. When the reset finally occurred, there was a loud rumble as the world was wiped clean.

The mudslide that wiped the world clean

In the aftermath, the kingdom was a blank canvas, ready for the citizens to rebuild and start anew. The soldiers were already strategizing, planning their attacks on neighboring kingdoms in an attempt to expand their territory.

As the sun rose on the new day, the people of Marazia were ready to start the new month and make their mark on the world once again.

The empty land of Marazia

It is in-fact a new year, meaning new Kingdoms of Marazia updates and new plans for the future!

First and foremost, going forward we will be doing a monthly world reset. Starting January 1st, the world of Marazia will reset on the first of every month, giving all players a fresh start and the opportunity to rebuild their kingdoms. (This also comes with monthly updates and balance changes!!)

We have also made some changes to the gameplay mechanics of the game. Towers now have doubled attack range, giving you more options for building and defending your bases. The tree count in the world has been increased by 4 times the previous amount, providing more resources for you to use. But with that the cost of troops has been increased by almost 10x across the board. The goal is to give individual units more weight, and give death a real impact.

World Map

The map has also been expanded, now being over 10 times larger than before. This should give more room to explore and conquer new territories.

We have also improved the map in the game, adding a feature that shows the current viewport location as an "X" and improving the zoom speed. All around just more usable this time around.

A Guarded Base

In addition, we have made adjustments to the attack values, attack ranges, health values, and costs of various units and structures in the game. These changes are intended to balance the gameplay and provide more usefulness and value to units.

Thank you for your continued support of Kingdoms of Marazia!!!

Check it out free on steam: Store.steampowered.com

Balance Changes:


Swordsman dropped from 12 to 5.
Archer dropped from 18 to 4.
Archery Tower dropped from 15 to 4.
Keep dropped from 60 to 8.
Caravel dropped from 30 to 4.

Attack range:
Archer increased from 3 to 5.
Archery Tower increased from 4 to 7
Keep increased from 4 to 7
Caravel increased from 4 to 7.

Builder, Woodcutter, Miner, and Farmer increased from 15 to 50.
Swordsman increased from 200 to 2000.
Archer increased from 100 to 1000.
Emissary increased from 15 to 100.
Caravel increased from 800 to 8000.
Townhall increased from 150 to 1500.
Barracks increased from 400 to 4000.
Wooden archery tower increased from 3000 to 15000.
Wooden Wall increased from 5000 to 25000.
Bridge increased from 80 to 400.
Keep increased from 42000 to 100000.
Dock increased from 1200 to 10000.

Farm increased wood from 650 to 1000.
Farm increased stone from 125 to 250.
Builder increased food from 50 to 150.
Builder increased stone from 10 to 20.
Woodcutter decreased wood from 25 to 0.
Woodcutter increased food from 25 to 150.
Miner increased food from 50 to 150.
Farmer increased food from 50 to 150
Swordsman increased wood from 50 to 500.
Swordsman increased food from 50 to 500.
Swordsman increased stone from 10 to 100.
Archer increased wood from 100 to 1000.
Archer increased food from 50 to 500.
Archer increased stone from 10 to 100.
Emissary increased wood from 100 to 1000.
Emissary increased food from 100 to 1000.
Emissary increased stone from 25 to 250.
Caravel increased wood from 4500 to 15000.
Caravel increased food from 500 to 1500.
Caravel increased stone from 1500 to 3000.
Townhall increased wood from 250 to 2000.
Barracks increased wood from 600 to 2000.
Barracks increased stone from 200 to 1000.
Archery Tower increased wood from 300 to 5000.
Archery Tower increased food from 250 to 4500.
Archery Tower increased stone from 80 to 1000.
Wood wall increased wood from 100 to 1000.
Wood wall increased stone from 25 to 250.

Despite what people say.. size does matter, army size.

Despite what people say.. size does matter, army size.


It's been a slow week, but things have still gotten done. Plus many more things to come! I promise!

magimantas - - 1 comments

Hi. Do you have a facebook page for the game?

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Siedge Creator
Siedge - - 3 comments

Sorry I haven't checked indiedb in forever (My bad, I'm spending at minimum one day a week doing community management stuff so that won't happen again!) No sadly not, however we have a subreddit and a discord if either of those help!

Reddit.com is the reddit, it has a link to the discord inside!

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Guest - - 699,707 comments

oh. ok, thats cool :) i like your idea. i do something similar and would like to contact you via email.

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