Today I’m doing a big screenshot dump to show off the new artwork I've put into the game. Some of this is visible in the last game play video I uploaded, but there is still some new artwork in there, including weapons and interface work.
The reason for the inclusion of a massive amount of new artwork is that I needed KRP to be looking sexy as hell for the Intel Level Up competition, and the Boston Festival of Indie Games. Because of all the work that goes into putting new artwork into the game, and working with the artists through different iterations of the artwork to get it to look right, I haven’t had much time to actually CODE. But, psssh, I mean… who needs game play if it looks good, AMIRITE!?
Without further ado, here we go!
That is all the screenshots I have for today. Since you were awesome and got all the way to the bottom of the post here, I'll clue you into a secret... public alpha next week! Spread the news like butter on toast.
OMG!I WANT A DEMO!
I've searching this game type for a lot of time!
I'll be releasing a public alpha toward the end of next week. Track the game and you'll be able to download it as soon as I upload it. :)
I eagerly await to break and dig up every single bug in the game and post you a horribly long list of bugs to squash >:3
i will also call the orkan man ahead of time to help you with the bug squishing.