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A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Post news Report RSS Zombie Fortress Single-player released

1. Build a Fort 2. Watch out for Zombies!!! These are the only instructions you need. You've been waiting for this latest KAG update for a long time. Now it is time to play it!

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ZOMBIE FORTRESS SINGLE-PLAYER


INSTRUCTIONS:
1. BUILD A FORT
2. WATCH OUT FOR ZOMBIES


In a land far far away... evil has spawned from the *deep*... yeah you know what this is...
If you've paid the 10 bucks it costs you are ready to play it (if not click here).
Launch the game right now and it will auto-update.
Run KAG and login at least once, open the Solo menu and select "Zombie Fortress".
Wait for the night to come and be prepared for all hell to break loose...

We've been holding this release for a long time, trying to iron out everything. It's still not all ironed out and IT'S NOT FINISHED, we have a whole bunch of stuff waiting to be done more in this mode. But it's gotten to the stage where we just really want to show it to you guys.

Before you get too exited, zombies multiplayer doesn't work yet. Trust me, we've tried to get this done and dusted (12-16 hour days for the last month) but it's going to take a while longer. Since we'll be off at GDC in San Francisco next week we've decided to give you guys access to the single player zombie fortress mode.Since you can't play with friends yet, we've added something called Party Mode to zombies - you can recruit migrants, control them and give them basic orders. We'll be expanding your control over party members in coming updates (go-to, gather resources orders, re-stock etc.).

Here's how the basics work in-game:


Note that you need quarters for migrants to arrive and be recruitable!

Basically hold down [R] for a Party Menu or tap it quickly to switch between party members.


CTF / TDM CHANGES:

This patch, besides zombies, introduces a ton of other things we added for the free version of the game in CTF. So much has changed that we haven't kept a proper change-log. Here are some highlights:

  • Lighting - castle interiors and caves are dark. You can hide in them.
    Lanterns in full version (will work fully next patch).
  • Workshops have no castle background. This means they can fit anywhere and don't cost stone.
  • Team bubbles stop on the edge of the screen so you can see your out-of-screen teammates crying for help
  • Bomb has changed - doesn't have the bomber-man effect - tweaked bomb jumping
  • Many collision, networking, exploit and security fixes
  • Swordfight is now Deathmatch - a mini-tutorial for training to fight with Knight and Archer
  • AI that can fend for itself! (No more derpy Henries)
  • Randomly generated dungeons and castles (fully moddable, get on it server owners)
  • Rubble from collapsed castles and in ruins
  • Tapping function keys [E] [Q] [V] to perform certain actions is now possible again, most importantly tapping [E] on the tent to quickly swap classes, and F to swap tiles. Long time players might appreciate the return of the first one especially.
  • Player names on cursor show only when close and in full light (to allow hiding)


Due to some security issues, localhosting wont work, and those on shared IPs wont be able to play at the same time. This really bugs us and we'll be fixing it ASAP, but it's better than the alternative (a nice big security hole).We're keen to see what exploits work (so we can sort out something to deal with them) and what ones dont (so we can laugh at the people who tried them) so we'll be watching the forums keenly.

We're not raising the price until the multiplayer is in to ensure noone feels cheated; that means KAG is still $9.99 for a limited time. To buy the Full Version of KAG (takes just 5 minutes;) ) go here.

Very big thanks to KAG admins, guards and testers! It wouldn't be possible without you.

Have fun!
Geti + MM

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Wasserstern
Wasserstern - - 300 comments

I love you guys.

Reply Good karma Bad karma+7 votes
DarkOnyx
DarkOnyx - - 99 comments

I love them too :D ♥

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Recs
Recs - - 24 comments

great news.

I really hope you develop a viable single player as well as a great multiplayer. I tried it and it's a very interesting game mode.

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nutz101
nutz101 - - 27 comments

:D now i just need to get my mum to let me buy it and my life will be complete

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Aarkreinsil
Aarkreinsil - - 251 comments

Oh god YES xD
Will we be able to put the refined AI in LAN matches too?

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MaxCahill Creator
MaxCahill - - 116 comments

use addBotX(TeamNumber,ClassNumber,"NameOfBot");
eg addBotX(0,1,"Henry");
You can drop a bunch of those in dedicated_autostart.gm and viola.

Reply Good karma+1 vote
azultain1999
azultain1999 - - 1,445 comments

cool

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hemebond
hemebond - - 185 comments

When will a 64-bit version be available. I was just about to buy it but it's only 32-bit.

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BanditPanda
BanditPanda - - 220 comments

I read this and then i was like, Impossible, Then, :o-:0-:O OMFAOGNHNYE

(Yup, I was that amazed/exited.)

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jegesdi
jegesdi - - 4 comments

my Kag is not playing error server connecting and 0 online mens

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pinguiniv
pinguiniv - - 26 comments

Nice update, thanks:D

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