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A RTS game based on the Killzone universe and mostly on Killzone 1 and 2. The game will feature two factions, the Hellghast and the ISA. With the focus of the Hellghast being quantity and the focus of the ISA being quality. For now the main objective is to get both factions completely on paper (tech tree's and units), from there on the emphasis will be more on design and code.

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Showing the Helghast tech tree so far and explaining the purpose and links between buildings.

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WIP of the Helghan techtree.Helghast techtree

HQ: Tier 1 unlocker.
Unlocks: Arc reactor, Barracks and Armory (requires Barracks)
Requirement for: N/A
Requirements: N/A
Produces: Special powers

Arc reactor.
Unlocks: N/A
Requirement for: Radar
Requirements: N/A
Produces: Energy

Barracks.
Unlocks: N/A
Requirement for: Armory
Requirements: N/A
Produces: Trooper, Elite, Assault and Saboteur (requires Radar)

Armory: Tier 2 unlocker.
Unlocks: Radar (requires Arc reactor), Factory and Research facility (requires Factory)
Requirement for: N/A
Requirements: Barracks
Produces: Weapon upgrades

Radar.
Unlocks: N/A
Requirement for: Orbit comcenter
Requirements: Arc reactor

Factory.
Unlocks: N/A
Requirement for: Research facility
Requirements: N/A
Produces: APC

Research Facility: Tier 3 unlocker.
Unlocks: Orbit comcenter (requires Radar) and Heavy weapons facility
Requirement for: N/A
Requirements: Factory
Produces: High tier upgrades

Orbit comcenter.
Unlocks: N/A
Requirement for: N/A
Requirements: Radar
Produces: Support powers

Heavy weapons facility.
Unlocks: N/A
Requirement for: N/A
Requirements: N/A
Produces: Arc trooper and Heavy

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EmperorofRio
EmperorofRio

It's very interesting concept. I'm going to keep my eyes on this one!

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