Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
It's always reply-able and enough optimized for it runs well on my six years old PC.
Although it's 'Early Access System' at the moment.
Well, done TWI!
Not a bad game
I Love the KF 1 but this............................ THIS IS AN ******* GOLDMINE OF ZOMBIE KILLING.
Killing Floor 2 takes everything that was good in the first one and makes it better - greatly improved dedicated server hosting setup & web admin, the stagger mechanic, multiple end bosses, cool new weapons, class specific grenades, not to mention a total graphics overhaul - the game really looks impressive!
It's still in early access, but things I am hoping to see in the future: more bosses, some sort of replacement for sharpshooter class (any sniper class would do), the ability to select the boss for the current map instead of having it completely random, a regularly updated whitelist for custom maps to cut down on people making cheat maps to rank up quickly (maybe have it updated monthly).
This gives a chance to allow great mappers a chance to earn a little cash as well as get more publicity for their creations (regardless if they win or not).
When I thought Killing Floor was good enough with their simple and effective features, challenging difficulty and variety of weapons, I was introduced to Killing Floor 2. I have to admit that at first I wasn't comfortable with the mayor conversion that is this sequel, but I slowly learnt to value it for its strong team-based multiplayer gameplay, well crafted maps, new bosses that have unique weakpoints and require specific strategies, the dynamic perk system and the constantly updated arsenal of weapons.
Graphics are the obvious mayor update, and don't disappoint at all. Maps, models, weapon skins, bosses and even the trader feel refreshing enough so one may think that is a whole different game. Characters' voices in some cases are the same as KF1, but now they're given they own face, body and personality. Also, there are a lot more of new characters, and for free, which I greatly appreciate because most DLCs (if not all) in this game are cosmetic, so the trend of most games to a pay-2-win stand is totally reversed in KF2.
Incredibly, the weird plot of KF1 is somewhat developed more deeply in this sequel, which support the changes in characters and maps. For example, some maps' setting relates to the inclusion of a new boss, because of the objective or simply because of the landscape. The coherence between all this factors makes the game give a rounded proposal.
Gameplay was the most benefited of all the updates, even to the point it is completely different from its prequel. Firstly, player's movement is more dynamic, being added the sprinting and parrying features. Also there's the addition of new perks and a tactic system of abilities, allowing you to improve the perk's strength or opting for flexibility instead. In third place, there are new zeds that add a layer of difficulty to each wave, which demands new strategies to kill them without casualties, especially on higher difficulty levels. All of this, plus the new maps and characters' customizations, revitalize the survival component of the game, giving it a lot of versatility. There's also the rework of old map modes like objective and the adding of new ones like VS and weekly, so the experience is less repetitive.
To summarize, KF2 offers a lot of new features to veteran and new players, which it may appear as an "easier" version of KF1. Still, it fulfills all expectations: you will find loads of zeds, have loads of kills and loads of dosh. Maybe the only drawback is system requirements, so don't expect this to run in your PC if you barely can run KF1, because it demands a lot in terms of graphics and processing.
One of my favorite games, but the great game can't be great without awesome devs. And TW is doing a great job.
Fantastic game, very well designed, very high re playability, fun with both solo or co-op games, huge amount of custom maps, good community, cheap as chips when on special, regular updates, and nothing beats fragging zombies to metal with a sick range of weapons. 10/10.
I have played the Beta for a bit and have been impressed with its quality and play-ability so far. The only flaw i feel at this point is the lack of modes, and allowing players to host private games without having to open the steam command prompt.
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