Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
Shadow Zone was a private bunker of one of the important Horzine scientist. Few years ago it was upgraded for a special purpose of a experiment. After the outbreak Shadow Zone was immediately shut down and all the activity were frozen until recently it send a signal of being fully operational and working. #KF2newgrounds
This map is MASSIVE. I love massive maps, it looks fantastic, great amount of detail put into it.
But there is one major problem. Long loops made from either long hallways/rooms or a bunch of hallways rooms that connect to form a loop. It makes it a lot more difficult to play on Hell on Earth as those loops make it really easy to get sandwiched by zeds.
Edit: Played the map a few times and found it to not be as bad as I originally thought it'd be. But does have a bit too many long loops.
For some reason it won't update my vote. Not a 6/10 by any means. I tried to change it to an 8/10.
It's absolutely a gorgeous map, but it'd be a nightmare trying to lead a team through it safely on the higher difficulties (On maps like these I'll find a kite path and spam "FOLLOW ME" to lead people through it).
Playing solo, it's definitely one of the funnest maps to play (and more difficult). But playing this map with a team would be pretty damn hard with all the outer loops. It's difficult to find a kite path where there isn't a risk of being sandwiched pretty hard/overrun very quickly.
Gameplay: 8/10
The layout is a bit complicated in places and can be kind off hard to learn. The entrance is needlessly long and there are a few dead spaces (areas I would probably never visit or even get forcefully pushed into by larger zeds). Dosh zones were alright, could place 5 or so more collectibles around. Nice challenging map
Presentation: 9/10
Very detailed, and very believable (exceptions for a very few areas that just need a bit more touched on). Some areas even looked gorgeous.
Overall Score 8.5/10 (9 on ModDB)
If you wanna know how the map was rated or how you did compared to others i made a list of all maps and their ratings here:
Forums.tripwireinteractive.com