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Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

An old coastal power station has been refitted with new technology. This map has a teleporter you can use to escape the zeds when things get too intense. For Survival and Endless. This map is an alpha version. I started this map 3 weeks ago so it is very unfinished, but I hope you get some enjoyment out of it in its present state.

Preview
KF-Dakhma
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Sraigius95
Sraigius95 - - 94 comments

This is some very good mapmaking!!

Very well optimized, comfortable and good level design, nice visuals, even though the map is in "alpha" stage (as the author
proclaimed about it) - it is in very good and very enjoyable shape!

Please, upload this beauty on workshop! And also i'm giving you 10/10 in here, and in workshop i'll give you a like and favorite! :)

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mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments

I second uploading it to the workshop. I really wanna play it! I'll figure out which folder I need to put it in, but would be very convenient to have it uploaded on the workshop.

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Markoman_98
Markoman_98 - - 34 comments

Gameplay: 8/10
Overall great layout, good variety in area shapes. Some few & small areas couldve been planed out better and it's a shame the teleporter is just one way, butt nice how it connects the opposite corners of the map. Curious to see how the finished map will play.

Presentation: 7/10
For a map still in development this looks great, cant wait to play it when it's finished, since due to being WIP it still has few errors.
(Don't have the teleporter exit remain an enlarged broken beach umbrella prop...)

Overall Score 7.5/10 (8 on ModDB)
(not bad for a map still being worked on)

To see how this map did compared to all the others you can see the full list of my reviews here:
Forums.tripwireinteractive.com

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