KeyBeastz is a puzzle, adventure, stealth game where you, a trusty pilot has been given a mission to rescue all the animals kept in captivity by bad military forces who wish to deforest a whole archipelago. Fly to these islands, solve puzzles and rescue the animals, but remember to not be caught!
Hello again, we're back one week later!
Today we're going to talk about the new mechanics our programmer implemented in his prototype and show a few character and logo concepts.
Hope you enjoy!
This week's new prototype changes include:
We have planned a few types of enemies. Some more human looking than others.
In this first image we present you the more humanoid type of guards. Here our artist made some concepts regarding how he would approach the modeling of this character, through a model sheet, layering of clothes test and different expressions.
In this second image, he experimented with more robot looking enemies and how they would interact with the character, for example, the one on the left would signal his thoughts through a type of speech.
Although these concepts are still very rough, they mark the beginning of deciding our game logo (look forward to more in the next few weeks)!
That was it for this week, hope you liked it.
See you next time!
Hi everyone! Today for our first Devlog we want to share our concept art and mechanic prototypes in Unreal.
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