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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Post news Report RSS NPC Dialogue

The 64-Bit engine is all finished, but still a while for the path finding completion - will keep you posted on an release date. In the meantime, we now have a freelance writer working on NPC dialogue...

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Good news! The new 64-bit engine is officially finished!
Now all that's left to do is for Sam to finish up the pathfinding system, then the next update will be ready for release. We still don't have an exact finish date, so please hold on a while more for an ETA.

Dialogue


In other news, we've taken on a freelance writer, Harald Hagens, for the next three weeks. He'll be working on writing dialogue for NPCs - this should give all the local inhabitants and bandits a little more 'soul', depth and meaning. With this, NPCs will show memory and reactions to situations, to you as a player.


For example, town people may recognize earlier encounters of you saving their lives; bandits may start a fight with dialogue, rather than blindly attacking you on sight. The improved AI should make the world a whole lot more reactive and consequential in the future.

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lexyz123
lexyz123

Sounds great! when are we getting mohawks for these bandits tho?

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DrSalvador
DrSalvador

oh **** oh ****

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vol4ok
vol4ok

Oi you!

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frenchiveruti
frenchiveruti

Good Comment

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Shoelip
Shoelip

"I say, being cannibalized is most unpleasant!"

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