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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Post news Report RSS New World Map

Latest progress on Olly's new world map and experimental biomes.

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Over the last few months, Olly has been working hard on Kenshi's new world. Four times the size of the current one, this will have a nice variety of different biomes: Swamp Lands, Savannas and Tar Sands... and more.

To all the fans of the current desert look though: don't worry, there will still be a desert biome as well. Check out some of Olly's experimental work-in-progress landscapes...

Experimental biome

The process involves selecting a small area of heightmap (a huge greyscale texture) from the main world map, and loading it into ZBrush. Here, Olly sculpts it into it's basic shape, for example cliffs, hillocks, dunes, bluffs, gulleys, cracked planet skin, arid features or swampy bogs. He then uses another editor, World Machine, to play around with features like erosion and terraces, before tweaking a bit more in ZBrush again.


Eventually during these process, he'll need to render out a heightmap and various textures - colourmaps, convexity maps, maybe angle, splatmaps or other information from macro's in that program. Then, this new heightmap would essentially be 'sewn' back into the original super-huge world greyscale heightmap.


The textures are added after developing the overlay map - this gives the land surface it's basic colour. Loose stones, sand, mud, dried lava flows, cliff beds etc, can all be then be added as textures for the surface of each individual region.

Early stages of a volcanic crater

These and the normal maps that go with them then get applied to the world surface super easily thanks to the mapping systems of the Kenshi coders, Sam and Chris. Olly will then rebuild the world and load the game to check the results. Often excitement then turns to a huge list of fixes...

Remember - all of the above images represent an unfinished, experimental state; they are not a final representation of the finished world map.

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FamousSpear
FamousSpear - - 503 comments

nice

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Roh
Roh - - 373 comments

Huge improvement.

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Sooner535
Sooner535 - - 73 comments

Jeez I am so ready for this lol

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Painmace
Painmace - - 341 comments

epic **** man

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Prince_Dragoon
Prince_Dragoon - - 457 comments

WOW

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MeestorJeebz
MeestorJeebz - - 58 comments

THIS IS AWEESOOME!! KEEP IT UP!!

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myxale
myxale - - 666 comments

Looking quite organic. Nice!

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lexyz123
lexyz123 - - 387 comments

Get hype'd!

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CloneWarrior85
CloneWarrior85 - - 3,475 comments

I just fainted at this.

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Synn_ofthe_DarkCloud
Synn_ofthe_DarkCloud - - 1,031 comments

really beautiful xD"

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GrimSheeper
GrimSheeper - - 670 comments

Nooo, bring back the low quality empty desert!
Kidding. I love this. This makes me happy for having bought the game.

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FieryPigeon
FieryPigeon - - 47 comments

Really cant wait for this! then you can get on with adding more content:3

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Kingravel
Kingravel - - 109 comments

That looks just incredibly beautiful! I absolutely love the enormous deserts in the current version, but these new landscapes look just as atmospheric. I'm playing the demo right now, but I think I'll buy your game very soon. Good luck!

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