There are many great games with a cell shaded look. From Zelda Windwaker to Team Fortress 2, and we are also going with a cell shaded look for Keipr Online. When we published our Making of 3D Creature video, some of you wanted to know more about the shader.
One of our artist, Leo Ogawa Lillrank, put together this shader guide displaying the method he’s using to achieve the cell shaded look. Be sure to check the first shader test in unity 3D using the guide. We are still improving our shader and will post more information as we go along
Unity seems like the perfect engine for cartoon shading and this is another great example. I like how you leave the cel shading/black outlines away, but I think it could use some ambient occlusion, if possible.
The effect of having great looking 3D characters and creating a lush world, rich with particle effects, is like watching an animation movie. I like where this game could go!
Thanks for the feedback and support! We are still improving the shader and will play around with the method you mentioned.